360 Chess is the game of chess with a circular board. It was invented by David Sutton and Billy Hopchack (contact). The insperation came from the holographic chess like game that Chewbacca plays while on the Malenium falcon in Star Wars. Unfortunatly when I was came up with the idea I was not watching any of the Starwars movies, I was subjecting myself to the torture of watching the atrocity of all film making that is, the Starwars Christmas Special.
And because I was bored and had nothing better to do, one last illustration which requires no particular explanation.
Note that this would allow you to redefine movement in different terms.
For example…
…and so on.
On the other hand, it doesn't look much like a chess board anymore—so maybe it's not such a great idea.
Hello 3rdEye ,
Very nice review indeed! Thank you!
Firstly, I love the board you designed!
I did intended for the board to be more evenly spaced, as you drew it, as that is how my model was made in cardboard.
Unfortunately, I didn't really spend a great amount of time on the diagrams or the rulebook layout overall.
I wouldn't mind a revamp on that at some point actually.
As to the rule suggestions.
I see the issue you are talking about with the pawns on lacking support of each other, but the proposal you offered bothers me in two fronts atm:
1) Firstly, it's basically Byzantine Chess layout (http://www.chessvariants.org/shape.dir/circular.gif)
2) At current setup, it placed a gap between the 3n/4n to 3j/4j area (as a one sided example) because you would have pawns on 3o and 4o and on 3j and 4j, but no pieces between...I'm not sure if this is exactly a problem, but in general it begs the other pieces to line up more like Byzantine chess, which I'm really trying not to do.
That said, I see your point so I'll have to see what can be done on that.
As to the pawn charge...hmm...I haven't had a problem with this quite yet.
I've played this a number of times and it seems natural enough to know a piece has not been moved yet, but I gather your point.
That said, I will definately not remove the movement options of the pawn as that is one of the key pieces of this variant.
So if any alteration were to be made, it would be to clarify Charge in a different manner; possibly like you posited with the "within camp" concept, but I'm not sure on that yet, as it adds a new mechanic into chess completely that isn't natural to chess; "sides".
Very good stuff to consider and very well thought out!
I loved your review.
As to the bishop and rook; yes; this is a consequence of any circular board chess variant.
To me, I consider it a perk. :D
Here's an alternative layout for the setup, which preserves the four spaces of empty area between the two sides (as in traditional chess) and keeps both Kings on the same side of the board (the right-hand side, from White's point of view). Castling would necessarily have to be altered, possibly by redefining it as simply swapping the King and a Rook—which would mean that castling to the Queen's side would be a diagonal move.
However, it occurs to me that it might be equally interesting—since the board has been so radically altered from the traditional board anyway—to toss out the layout rules entirely, at least for the major pieces. What if the only rule was that the Pawns must be set up in two lines on either side of the 'camp,' but the rest of the layout is optional…? Simply put up a screen between the two sides prior to play, and let the players decide for themselves where to put their major pieces! (Perhaps with a rule that the two bishops must be on opposite colored squares—or perhaps not.)
That might liven things up, yes?
It would...unfortunately, that would make it identical to Byzantine chess less that the royals are flipped with the knights...other than this, however, this would make 360 and Byzantine identical save for pawns and a few other minor rules of Byzantine.
I had never heard of Byzantine Chess before—or at least I don't remember ever hearing of it—but I just Googled it, and there it is.
And oddly enough… the more I thought about that initial layout, the more I thought the King and Queen should go on the inner ring, followed by the Bishops, the Knights, and finally the Rooks on the outer ring. (My reasoning was that it's sort of like folding the first two rows of a normal Chess board back on themselves in the middle, if you know what I mean.)
I had the Byzantine layout in my head, and didn't even know it was a Byzantine layout.
Huh. Maybe I was Byzantine in a previous life or something.
Or maybe I simply did hear about Byzantine Chess at some point in the past, and forgot about it on a conscious level, but the image was still buried in the old cerebral archives.
Either way, weird.

It's extremely logical, if you think about it, to arrive at the setup of Byzantine chess if you are trying to wrap chess onto a circular board.
The difference is that I don't want to wrap chess onto a circular board; I want a circular board for a game of chess to occur on.
There is slight, but important, difference in the approach.
That said, Byzantine chess is a very dynamic variant in it's own right and it's varied rules are interesting in how they place limitations on the piece movements rather than keeping the movements but placing them on a circular board.
I used Adobe Illustrator for those graphics.
That and Photoshop are the two most used programs on my computer… followed by InDesign and Acrobat. (I've got the whole CS4 "Master Collection," but I don't think I've ever once used any of the others in the package.) Amazingly enough, I probably spend more time running Adobe stuff than I do playing games.
But I console myself by frequently using those programs to make games, so at least my soul isn't being crushed.
