Lootin' Wizards

JT
User: JT
Date: 2/6/2010 8:14 pm
Views: 243
Game Rating: rating
Review Rating: 2    Rate [
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3

Lootin' Wizards is a dungeon crawler game. Each player takes the role of a wizard looking to create spells and collect loot in the dungeon. 

The game comes with a good number of double sided boards, which allows you to create a lot of different dungeon combinations, and allows you to scale the board to the number of players you have. It also comes with a bunch of tokens that you cut out before you start, which further adds to the variety of your dungeon, and other specialty rules. All of these things give lots of variety in play. As if the boards didn't give enough variety, there are two very large decks of loot and spell components. 

Your goal in the game is to collect loot, and build spells out of components. Spells consist of a beginning, middle, and an end, which all add together to form a spell that does "something". What that is, depends upon the components. This kind of crafting only adds even more to the game's variations, which is super cool. Unfortunately it's a bit too difficult to make spells work, so it's often more beneficial to just run around collecting loot. To complicate things even more other players can mess with your spells, in the form of side effects, to make them worth less gold, and less powerful. 

To stop you from looting the same dungeon rooms over and over again, the game implements an interesting cascading mechanism so that you're always looting rooms that haven't been looted in a while. Unfortunately this means that people are often spending a lot of time running around rather than interacting with each other. This means that the spells you create are often only useful for gold rather than casting.

The artwork of the game is absolutely spectacular, and completely unique. It sort of looks like the artist for Power Puff girls illustrated it, and that's meant to be a compliment. In addition, I don't think I've ever seen a better written set of rules than the these.

This is a good game on the verge of being an fantastic game. If the designer could figure out how to create more player interaction, easier to produce spells, and less running around, then it would be a 5 star game easily. As it is, it's completely playable, and pretty fun. It's just frustrating to see some of the mechanics of the game get in the way of true excellence. I think these things could be fixed with some rule changes (no asset changes necessary), which means it could be fixed for people who already own the game.

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