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<title>House Rules</title>
<link>http://www.thegamecrafter.com/house_rules/house-rules</link>
<description></description>

<item>
<title>Campaigning around the room</title>
<link>http://www.thegamecrafter.com/house_rules/house-rules/campaigning-around-the-room</link>
<description>If your in a room full of people, when its your turn you may go around the room shake everybodies hand and ask them to vote for you. For each person who says &#x22;Yes&#x22; you get 3% of the undecided vote, for each &#x22;No&#x22; you get 0% of the undecided vote. When you do this each other player may play 1 Secret on you.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/house_rules/house-rules/campaigning-around-the-room</guid>
<pubDate>Sat, 05 Jul 2008 09:25:18 -0500</pubDate>
</item>

<item>
<title>third-party candidates</title>
<link>http://www.thegamecrafter.com/house_rules/house-rules/third-party-candidates</link>
<description>A candidate may be nominated for any number of &#x22;third parties,&#x22; or for one major party.  (The major parties are, of course, the Democrats and Republicans.)  This can be used to try and get a number of 5% boosts, or offensively to prevent an opponant from getting a major party nom.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/house_rules/house-rules/third-party-candidates</guid>
<pubDate>Sun, 02 Jul 2006 14:44:05 -0500</pubDate>
</item>

<item>
<title>no endorsement flip-flops</title>
<link>http://www.thegamecrafter.com/house_rules/house-rules/no-endorsement-flip-flops2</link>
<description>YOUR CMS SUCKS</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/house_rules/house-rules/no-endorsement-flip-flops2</guid>
<pubDate>Sun, 02 Jul 2006 14:39:08 -0500</pubDate>
</item>

<item>
<title>no endorsement flip-flops</title>
<link>http://www.thegamecrafter.com/house_rules/house-rules/no-endorsement-flip-flops</link>
<description>Endorsements and party nominations, when played, remain in front of the player.  They are not discarded or shuffled back into the deck after primaries.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/house_rules/house-rules/no-endorsement-flip-flops</guid>
<pubDate>Sun, 02 Jul 2006 14:35:31 -0500</pubDate>
</item>

<item>
<title>Color Count Combo</title>
<link>http://www.thegamecrafter.com/color-count-combo</link>
<description>To make the game a lot more interesting allow the players to play more than one card per turn, but limit the number of cards per color. For instance, play up to 2 blue cards and one red card per turn. Or play as many blue cards as you want and up to 2 red cards. Or (my favorite) play up to three cards per turn, but no more than two of any color.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/color-count-combo</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>Campaign Blitz</title>
<link>http://www.thegamecrafter.com/campaign-blitz</link>
<description>I don&#x27;t know about you, but I like a game that moves pretty fast. So we play with some rules to speed up the game. Each turn takes a little longer, but the game itself is over rather quickly. Here&#x27;s how it works:</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/campaign-blitz</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>Parties</title>
<link>http://www.thegamecrafter.com/parties</link>
<description>Playing &#x3C;i&#x3E;Parties&#x3C;/i&#x3E; means that once a party has nominated you, you can never be nominated by another party. The strategy herein is that if you get a small party nomination card, you should play it on one of your opponents while you hold out for a better party nomination.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/parties</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>Betting Rules</title>
<link>http://www.thegamecrafter.com/betting-rules</link>
<description>My husband likes to play all sorts of games. I prefer games you can make money at. I play a lot of Black Jack and Texas Holdem. When he introduced me to Campaign Secrets I liked it, but thought it would be better if it were a betting game. With that in mind I&#x27;ve created these simple rules.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/betting-rules</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>Stratagem</title>
<link>http://www.thegamecrafter.com/stratagem2</link>
<description>If you want the game to be a little longer and more strategic, try playing Stratagem. Under this rule simply put the &#x3C;i&#x3E;Election Day&#x3C;/i&#x3E; and/or &#x3C;i&#x3E;Primaries&#x3C;/i&#x3E; cards at the bottom of the deck rather than shuffling them into the deck. This enables the players to know when each of those cards is coming, and plan their strategies to the very end. Also, because the cards are at the bottom of the deck, the game lasts longer.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/stratagem2</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>Drinkin&#x27; Rules</title>
<link>http://www.thegamecrafter.com/drinkin-rules</link>
<description>If you&#x27;re over 21 and want to turn Campaign Secrets into a drinking game, here are some ideas how to do that.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/drinkin-rules</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>Running Mates</title>
<link>http://www.thegamecrafter.com/running-mates</link>
<description>These rules allow you to play Campaign Secrets with running mates (like a vice-president).</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/running-mates</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>My Own Private Secrets</title>
<link>http://www.thegamecrafter.com/my-own-private-secrets</link>
<description>I thought of a better way to use secrets and thought others might want to use it as well.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/my-own-private-secrets</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>No Primaries</title>
<link>http://www.thegamecrafter.com/no-primaries</link>
<description>If you want a shorter game try playing with No Primaries. This simply means that when you start the game you will shuffle the Election Day card into the deck rather than the Primaries card. Thus, the game is cut in half.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/no-primaries</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>One Last Push</title>
<link>http://www.thegamecrafter.com/one-last-push</link>
<description>Keep both the Primaries and Election Day cards out of the deck, then deal as normal.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/one-last-push</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
</item>

<item>
<title>Super Secrets</title>
<link>http://www.thegamecrafter.com/super-secrets</link>
<description>Playing &#x3C;i&#x3E;Super Secrets&#x3C;/i&#x3E; will speed up game-play and cause a little more excitement around secrets. To play with this rule simply allow everyone to play as many secrets as possible per round. Therefore if a player has three secrets in his/her hand, s/he may play all of them when it comes to his/her turn. In addition to playing as many secrets as you want,  you can play one campaign card per round.</description>
<guid isPermaLink="true">http://www.thegamecrafter.com/super-secrets</guid>
<pubDate>Thu, 15 Sep 2005 19:07:57 -0500</pubDate>
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