Two games about making history! Play with your friends while studying the causes of WWI.
It's a world-class throwdown between the Triple Alliance and the Triple Entente. The Russian remilitarization, the Bosnian Annexation Crisis, the Schlieffen Plan... All the causes of WWI in one little box!
Designed by the University of Southern California Game Innovation Lab, Chrono Scouts and Fact Fuse were created to teach middle and high school students about the causes of WWI through practicing historical thinking. With Chrono Scouts on one side of the deck and Fact Fuse on the other, teachers and enthusiasts have two ways to explore this critical moment in history.
CHRONO SCOUTS The history of WWI has been fragmented, its pieces lost somewhere between time and space. The ChronoZoomers Guild has charged you and your classmates to put it back together. Race against the clock, collaborating, discussing, and arguing your way to your final five card story.
Chrono Scouts is cooperative game for 2-5 players with the goal of creating the best 5-card story sequence about the causes of WWI. Players take turns adding to the group story, rearranging cards, and replacing their hand.
Play is guided by a series of 10-12 minute audio/video tracks available from our website: history.gameinnovationlab.com. Guide tracks inforce the time limit and also add surprises and constraints to play.
Chrono Scouts teaches about multiple perspectives as players explore the relative importance of a number of events, relationships, and figures that make up the building conflict.
FACT FUSE Armed with your knowledge of history, compete against your classmates to connect cards, form sentences, and justify claims. The person with the most facts at the end of the game wins.
Fact Fuse is a competitive game for 2-5 players with the goal of spotting and defending facts about WWI. Players lay out a number of shared cards, each with one historical noun and one historical verb. The first player to spot a three-card sentence about the war yells “Fact!”. If that player can convince the others that their sentence is true, they keep the three cards as points. The player with the most points when the cards run out wins!
Fact Fuse is a proving ground for players to show what they have learned about the causes of WWI. Players also practice historical argumentation as they defend their claims to their peers.