"Humans and dwarfs have long since been fighting each other in the wild lands, ignoring rumors of the Elven realm awakening. Now the desert-lings are slaves no more, and rule the sand regions: they raised an army to avenge the cities of men, their former masters. It will be a war of four kinds."https://www.facebook.com/Exagona.game/
Generate an ever different map, put rival races on it and let the war begin! Expand your territory: starting with a bunch of rangers enlist heavier troops to create armies, colonizing wild lands and subduing barbarian raiders. Then you will be ready to face your enemies: build towers at your borders, settle a citadel and unleash the Titan!
Hexagonal map tiles with land and sea borders for a broad number of combinations.
Simple and effective building system.
Four different troops roll different dice in battle.
Troops upgrade on the battlefield: pick one troop and turn it into a more powerful unit!
Balanced combat system: supports strategy, preserving an aleatory component (that is: titans can slay an army but get killed by a single archer..).
Fun: players can use event cards to change their destiny with maelstroms, earthquakes, demons and trolls!!
Straight to the rules? Here you are: exagona rules 4-4-1.pdf
Now you can fight in remote future, with Exagona sequel:Futurexagona
what the author says:
"We've been working on this game engine to make it function much like a board version of classic real time strategy computer games. It's fun, it's suddenly unpredictable. We wanted to share this fun and get feedback: thanks to thegamecrafter now we can!"
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"Ever since I was a kid and started playing role games and board games, I wanted to create my own. Then I moved to real time strategy on the computer, and always kept thinking: would't it be great if such PC games could be played on a tabletop? And here you are: Exagona."