Have you ever thought of the perfect scenario to end the world? Do you think you could resolve any issue put in front of you? Well, this may be the game for you. Players will take turns devising scenarios of the apocalypse in many different ways, shapes, and forms. Then they will create resolutions to the players scenarios--and decide which is best. The game is accessible for most ages and skill levels and incorporates elements from similar storytelling games, however depending on the players, the game may not be suitable for all ages. Let's play Happy Doomsday, the Endless Possibility Post Apocalyptic Party Game.
At the start of the round a player is chosen as the creator of the problem. the creator is dealt three problem cards and the other players are dealt three resolution cards. Now the game begins.
The cards are simply letters, which means it is up to you as the Creator or Player to come up with something that causes the end of the world and to save it. You are not forced to create end of the world scenarios, it could be something simple--the game is 100% player driven. The creator will choose one card they would like to play from their hand and tell the story of the problem in detail, creating a scenario.
The players with the resolution cards will choose which word or person they will select based off one card in their hand. Players will explain how they will avert the crisis in front of them and the creator will choose one winner that gives the best resolution to the problem. The winner then becomes the next creator.
In the game we use elements of simple strategy, such as the Boot Card which disables a Player for a single round, and versatility thanks to the cards being designed to represent more than one person, place, or thing. The game can also be enjoyed by all ages, but can easily be adult oriented—depending on your players individual personality. The leader for each round, The Creator, decides which letter card to play from their hand and give a scenario to the Players, an example would be the letter W for World War III or West Coast Nile Outbreak or Wombat Invasion (it is really up to you).
The Players with their 5 Resolution Cards in hand must choose one that would best to solve the problem put before them. It is the Players job to convince the Creator why and how their solution would save the world. An example of a normal interaction would be a scenario using the letter W and the Creator tells the tale of a 'Worldwide Pandemic'--one of the players uses their C card to tell the story of finding the 'Cure' while another player may use their WILD card to devise a solution of leaving the planet and starting a new civilization.
Problem cards can deal with everything from A for Asteroid headed for Earth or R for Rioting in the street after the collapse of the banking system fails world wide, to more large scale events like Z for Zombie Apocalypse. Be creative and choose something you can really speak to,the game includes the following letters in the Problem Deck; Z, W, F, J, S, T, A, C, U, H, M, R, and the Players Choice card.
Once all players are finished telling their tales of resolving the Doomsday, the Creator will choose one winner for the round and they keep that Problem Card as a sign of their victory for that round, we call it the Happy Doomsday Pile. The Creator changes to the Player who won that round. Here is the goal of the game put simply, convince the Creator that your solution to their Doomsday Scenario is the best choice. The first player to resolve 3 problems is the winner of the game Happy Doomsday.
Now, it can happen and surely will at one point as you play, what if there is a tie? Well that’s when Happy Doomsday begins. Each player in the tie draws 1 Problem card and 1 Solution card, they then will all devise a new Doomsday Scenario using only the letter they have available. Players will then take turns solving the scenario using their one Solution card, all players not involved in a Happy Doomsday will be the judges, and one player will be declared the winner.
Five Player Game: The least experienced player at the table is Player One, who then separates the two decks and shuffles the cards. Player One is chosen as the Creator for the round. They draw three cards from the shuffled problem deck. Then they deal three solution cards to the other three players. The Creator chooses to play 'Player's Choice' and design a scenario in which the worlds power grid is completely shut down. They develop a story and setting for the other players to take part in. Player Two lays down the letter C card and devises a scenario using Cryogenic Power. Player Three lays down the letter N and tells the story of how Nuclear Fusion will be used resolving the crisis. Player Four lays down the letter W and introduces Water Based Camps where society will live in colonies and no need for power, they deem these as Waterworlds. Player Five lays down the L card and creates a narrative that involves drilling into the moon, Lunar Drilling, to create a change in the planets oceanography leading to tidal waves and more friction to develop enough kinetic energy to reboot the lost power system. All players have completed their stories--and now Player One, the Creator for this round, chooses Player Five as the winner, using L for Lunar Drilling, who then becomes the Creator for the next round.
|Average Rating||1 reviews|
|Publish Date||August 21, 2018|
|If You Like||Apples to Apples|