A hungry Meadowkin with none is tempted to eat one berry.
Once he's charmed by the Sprite of One, an unseen berry fairy.
If charmed by the Sprite of a Ton, the Meadowkin might eat a ton.
That berry-bloated feeling is no fun, so then it eats none.
Exert peer pressure to win and learn about social dynamics along the way. Players take the role of mischievous Berry Sprites, who use social pressure to spread berry eating behaviors through the Meadowkin. Only if surrounded by several Meadowkin displaying a new berry eating behavior will a Meadowkin change their own behavior. So to use social pressure to their advantage, Berry Sprites must strategically choose placement of their Meadowkin.
The Meadowkin keep changing their minds about whether or not to eat berries. That’s because the game simulates oscillations in eating behavior that occur under peer pressure. The rules are simple but game play yields complex patterns of behavior, making the game a complex system. For example, the game contains an “enemy of my enemy is my friend” effect, so players must consider the whole system of Meadowkin. The game comes with online computer simulations of the game and explanations of the patterns that emerge. Thus, it will interest parents, game-schoolers, budding scientists, and anyone interested in stretching their mental muscles.
The game works for two, three or four players. Comes with brief player aids.
|Average Rating||4 reviews|
|Publish Date||September 01, 2017|
|If You Like||Go|
|More Info||Meadowkin and Glitterberries web site|