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MUSKETEERS, CAVALIERS, & COURT INTRIGUE ~ EXPANSION DECK 7

Card-Collecting Swashbuckling Adventure Game

Requirements

30-60
2-99
12+

Description

OF SWORDS & NATIONS©

Presents:

“MUSKETEERS, CAVALIERS, & COURT INTRIGUE!”
(A Card-Collecting Swashbuckling Adventure Game, set in 17th Century France & England!)

EXPANSION DECK 7: "The French Royalists!" SET B

Adventurous Duels; Intense Battles; Fearful Assassinations; and a Network of Secret Agents! The more cards you add to your playing deck, the greater your game-play! For two (2) or more players.

Designed, created, and written by
Swashbuckling Author: Ted Anthony Roberts
www.tedanthonyroberts.webs.com

DECKS FOR PURCHASE INCLUDE:
(all of which consists of 52 cards apiece)
STARTER DECK
EXPANSION DECK 1: “The French Royalists!”
EXPANSION DECK 2: “The French Cardinalists!”
EXPANSION DECK 3: “Queen Anne’s Loyal Following!”
EXPANSION DECK 4: “Prince de Conde’s Loyal Following!”
EXPANSION DECK 5: “The English Royalists!”
EXPANSION DECK 6: “The English Puritans!”
EXPANSION DECK 7: “The French Royalists!” – Set B
EXPANSION DECK 8: “The French Cardinalists!” – Set B

FOR SPACING, AND KEEPING COSTS DOWN, GAME BOXES DO NOT INCLUDE GAMING RULES. THE OFFICIAL RULES CAN EITHER BE DOWNLOADED FROM THIS WEBPAGE (PDF), OR CAN BE READ AT OF SWORDS AND NATIONS OFFICIAL GAME PAGE:
http://swashbucklingpress.webs.com/musketeercardgame.htm

IN ALL DECKS, YOU WILL FIND:
~ Personality Cards (i.e. High Officials; High Ranking Officers; Military Personnel; Secret Agents; and Servants)
~ Battle Weaponry Cards (Musket; Pistol; Pike; etc.)
~ Battle Accessory Cards (Horse; Armor; Ammo; etc.)
~ Wild Cards [Expansion Decks only] (Military Battle and Court Intrigue)

WELCOME TO A SWASHBUCKLING EXPERIENCE
What makes this game unique from any other card game is how you create COMBINATIONS with the cards in your hand, and onto the ‘Battle Field;’ and also because it can either be used by a single household to play an evening’s pleasure with family and friends [Family Night Rules], or can be used by individuals as a CCG (Collectible Card Game), to where a person can build that ultimate Deck! In other words, you can either collect all available cards [Starter Deck and all Expansion Decks] for your family and friends to play with at one sitting, or you can be an individual who collects the cards to build ultimate Card Decks to play against your family and friends who have also built their own unique Decks of Cards. All this will be explained shortly. Also, for best game-play, descriptions of how each card works will be explained later as well. For game-play to work successfully, Starter Deck MUST be obtained before any Expansion Decks are added!

TO PURCHASE ADDITIONAL DECKS, YOU CAN FIND THEM ON THIS WEBSITE, OR ON OUR OFFICIAL GAME WEBPAGE! ALSO, FOR GAME UPDATES, FULLER GAME DETAILS, AND GAME RULES, PLEASE VISIT:
http://swashbucklingpress.webs.com/musketeercardgame.htm

Game is copyright © 2015 by The Swashbuckling Press
www.swashbucklingpress.webs.com

Components

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Vitals

Average Rating 0 reviews
Publish Date September 14, 2011
Edition First
Department Games
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More Info MUSKETEERS, CAVALIERS, & COURT INTRIGUE ~ EXPANSION DECK 7 web site

Why buy this?

  • Adventurous Duels!
  • Fearful Assassinations!
  • Networks of Secret Agents!

The Swashbuckling Press

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See It In Action

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Ratings and Reviews

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Posted {{review.properties.date_created|timeago}}
Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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