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Storm the Court

Build a college hoops dynasty!

Requirements

30-60
1-2
12+

Description

The next big name in college basketball has arrived...and it's you! Hyped as the next coaching legend, you have been handed the keys to the program of your choosing. Do you start big and take over a team with title aspirations or cement your legacy by building a program from the ground floor? Should you plan an easy schedule to pad your win total or aim to have your fans storm the court by trying to upset the juggernauts? Do you play it safe during offseason recruiting or gamble on that 5-star prospect who could leave after one season? Every decision rests on your shoulders.

GAME MODES
- Single Season
- Dynasty
- "The Challenge"

As a coach, you begin your career with a full roster of randomized players. The talent level of the players depends on your program's prestige. A major program is likely to have a mix of 4-star and 5-star recruits, while a low-level team may be filled with 1-star recruits and walk-ons.

A schedule is then set and the season begins. After completing a 10-game regular season (see GAMEPLAY), successful teams are eligible for "The Tournament." Fight your way through The Tournament without any losses and your players will be cutting down the net as champions!

Dynasty mode continues the action in the offseason by removing players who go pro or graduate. Recruiting pitches are made and a new class of freshman join the team. But be careful! Pushing the limits of gathering high profile players can come at a cost. Make sure you have enough depth or else you'll be stuck playing walk-ons. Consecutive strong (or poor) recruiting classes can increase (or decrease) prestige and change the direction of your program for years to come.

Feeling confident? Take "The Challenge" and start your program with no prestige, a team full of walk-ons, and modified rules that are guaranteed to test even the most experienced coaches.

GAMEPLAY
Set your lineup by selecting starters and a bench rotation based on position and talent. Each player has a random first name, last name, and skill level to ensure that no two players are the same. A custom die is rolled for a player's "X-Factor" rating and is combined with their constant "Ability" rating to determine how many points are added to the scoreboard. Coaches then select their best lineup to close out the game.

The opposing team's score is determined by prestige. A spinner is used to identify how many points are scored by the opponent.

Your program's prestige is based on wins, losses, upsets, players going pro, completing coaches challenges, and winning championships. Coaching challenges such as starting the season with an upset, winning with a deep bench, and going undefeated in conference play provide your program with the opportunity to quickly rise to the ranks of college basketball's elite.

MULTIPLAYER
Know someone who thinks they can coach better than you? Compete with another player to settle it on the court! Engage in recruiting battles and schedule rivalry games for bragging rights.

STORM THE COURT
Whether playing a single season or embarking on a 35-year career, you are in control of your team's destiny. Do you have what it takes to build a college hoops dynasty?

Components

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Vitals

Average Rating 1 reviews
Publish Date May 23, 2015
Edition First
Department Games
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Why buy this?

  • Highly replayable with endless outcomes
  • Balance between strategy and luck
  • Ideal blend of risk and reward

Lambert Games

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Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.

Accolades

See It In Action

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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