How will you shape your world?
In this exciting new game, players assume the roles of young gods working together to create a new world. Along the way, they build temples and acquire new abilities, becoming more powerful and ever-more-worship-worthy. The game ends when the world is built, and the winner is the god whose temples hold the greatest influence.
---- Mythos ----
In the First World, there were true Gods. The world they had made was without fault, full of subtlety and wonder, and held together by their cooperation and dedication, for the old Gods were wise and selfless. The Many-Father himself oft walked amongst his people, hidden from all but those to which he chose to reveal himself. And from these encounters were born the Demi-Gods. Sneering, petulant children, they fancied themselves immortals and knew little of their Father’s great purpose.
One night, the Demi-Gods infiltrated the Hall of the Gods and stole their Father’s great orbs of creation. Armed with this great power, they splintered space itself, siphoning power from the First World into a new, unformed reality. And from this splinter, this central Source, they molded a new world, where they schemed to be true Gods. Together they raised mountains, carved deserts, spread forests, and filled oceans. But this cooperation was as artificial as their new world. The gods built temples, locating them in the most powerful geography they could find or create. They bestowed empty titles upon themselves in the hopes of swaying the masses that would surely worship at their altars. By the time the world was nearly complete, sibling was fighting sibling, upheaving entire segments of earth and sea in an attempt to undermine and overpower each other. And it is such that this new world, this Terra Neo, was made.
Co-designed with Alex Coulombe of Alex Coulombe Games. Deluxe edition coming soon!