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What to Believe

Build a religion and compete for followers.

All over the world, throughout history, people have believed in things that are fascinating, practical, bizarre, thought provoking, possibly divinely inspired, or completely fabricated. by man's imagination. These beliefs, and their associated customs and practices, come together as "formal religions". In the game "What to Believe", players form imaginary religions and compete for followers. You might be surprised to find that most of the beliefs and practices in this game are taken from existing religious beliefs and practices.

The game consists of a deck of 120 property cards and 96 mystery cards.

Player's turns are as follows

  1. Take a property card in order to add a belief or practice to your religion - or to a competing religion..
  2. Take a mystery card to reveal potential new followers, the outcome of a prophesy, an inquisition, etc.
  3. Play a card to convert followers or use a prophet to change your religion.

While playing the game, a player will form a religion with properties such as:

  • There is a singular sacred place on Earth where deities lives.
  • Evil spirits are real and are busy causing trouble in our lives.
  • A specific animal species is sacred and is God's representative on Earth.
  • Honor is gained through acts of love and caring.
  • Meditation to ponder life is encouraged.
  • Helping and being kind to all people is good.
  • When someone dies, their body is mummified or buried for eventual resurrection.
  • When you die, you spend eternity with people who are (for better or worse) much like yourself.

Players are encouraged, but not required to, come up with a unifying explanation or story for their religion, such as the legend of Jorg, as illustrated in the video:

The game takes approximately 15 minutes per player to play.


Components

Poker DeckPoker Deck (1 deck of 36 cards)
Poker DeckPoker Deck (1 deck of 120 cards)
Poker DeckPoker Deck (3 decks of 12 cards)
Poker DeckPoker Deck (2 decks of 12 cards)

Downloads


Accolades

Action Shots

Requirements

time30-60
players2-5
age12+

Cool Factors

  • Fast pace and quick to learn!
  • Over 100 beliefs and practices - which are real?
  • Experience prophesy, inquisition and cults.


Vitals

DesignerCastle Light
Average Rating (1)
Publish DateApril 07, 2018
EditionFirst
DepartmentCard Games
GenreReligion
Primary MechanicDeck Building
If You LikeMunchkin



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