Wintergrim - A Nattsmyg Card Game
Wintergrim is a turn-based strategic card game made for 1 player per card deck. The first edition includes two theme based card decks of 50 cards each, named: Spirits of Summer & Wolves of Winter. It also includes 8 green d6 dices and rule cards.
(sleeves and table not included)
The first who arrived from the sea, called it Asheim. They discovered a land with ancient cultures, unpredictable weather and forest-dwelling humans allied with strange creatures and spirits. At first everyone was cautious... Years later, sparked by the death of an asheim jarl in a sudden windstorm, the coast dwelling warriors of Asheim make their revenging assaults over the frozen hills of Wintergrim, east through Stormshade on the spirits of Vanheim, a realm of strangely lush forests in an otherwise wintry mountain area. The time has come to seek control over the mountain dwelling creatures that seem to warm and cool the winds to the will of the spirits.
Short gameplay example: Find new areas and paths, build structures, hire workers, warriors and leaders, and use tactics and weather to your advantage. Manage economics and food supply, and capture enemy units while you defeat your opponent to gain access to more dangerous units and/or other benefits like mixing your used cards into your deck. Your units can move in/out of structures, between your own areas, or to/from enemy areas by first moving to a Path. Dices contributes with the unpredictability of how long weather stays in play, how your units attack/defend in close/ranged combat, and they are used to keep track of damage to units/structures.
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Directlink to the forum: Nattsmyg Forum
Manual and gameplay video can also be found below.
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|Publish Date||October 06, 2018|
|More Info||Wintergrim - A Nattsmyg Card Game web site|