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Community Anthology Challenge

Open

The community is toiling to build an impressive array of games for this contest. The submission period ends {{contest.properties.entry_end_date|moment('MMMM D, YYYY @ HH:mm')}} UTC.

Contest submissions have been closed pending the next stage.

In celebration of the recently released Jumbo Coil Bound Book on TGC, Your Friend Ben Moy is excited to host the Community Anthology Challenge!

The vision of this contest is to amass a collection of designs that draw from a shared supply of components, and compile them in a Jumbo Coil Bound Book for future print on The Game Crafter to further feature and inspire the community, in the vein of Fridemann Friese's 504. Each game will be a chapter in the book, and your game will be mixed in with the other worthy games from this contest.

06DB7C91-DF1F-4E56-8389-69ED67C800D2.png Image of Dungeon Crawlies used courtesy of Chris Miles

All submissions will be provided a publishing opportunity within the book, to be discussed with each entrant following the contest period, but are limited to the components and stipulations - entrants are otherwise free to pursue any direction of gameplay, theme, and mechanics they please.

All submissions will have access to the following components only, but you are not required to use any or all of them in your game:

Two ideas for possible submissions might include:

  • Competing divers treasure hunting at the bottom of the ocean, visiting card-shaped sunken site locations on one and a quarter of the two pages; or
  • An abstract area control game with interesting board hopping/respawn mechanics that utilize the outside border of the spread.

The three placing designs will be placed in the front of the book, following a foreword and table of contents; should the number of entries and spreads exceed those of a single Jumbo Coil Bound Book, additional books will be prepared and the three placing designs will again be placed in the front.

The intent of the Community Anthology is to provide additional visibility to the submissions that are not normally recognized (should the designers wish), and bring the members of the TGC Community closer together.

Thank you for your consideration in entering; The Game Crafter community is one I am impressed by time and time again, and I look forward to seeing all the amazing submissions collected in one place.

Together, let's build something great.

To qualify, your game must comply with all of the following rules:

  • The game you submit must only use the Jumbo Coil Book. Your game must use exactly 2 consecutive pages of the Jumbo Coil Book. These pages must include the game board and the rules for the game as well as any printed reference materials. For the purposes of submission to this contest format your game using this template.
  • The following components may be used by your game rules, but need not be included in your contest submission:
  • You may not use cards, mats, boards, etc -- the challenge presented is to push the creation of a novel gameplay experience with "static" elements.
  • Your game must play in less than 60 minutes.
  • You have free reign to use any theme and mechanics you like.
  • Though not explicitly required, a 2-minute overview video is highly encouraged.
  • Outside assets in your game should be limited to Game-Icons.net or public domain images. For this specific challenge, no paid elements will be allowed.
  • A document of your two page spread must be downloadable from your game's shop page. This includes game rules and board, as your design requires.
  • The total cost of your game must be less than $20.
  • The game must be publish-ready (as it relates to our shop, not as it relates to being finished). This means it has a logo, backdrop, shop ad, action shots, description, and cool factors. It must also have all images proofed.
  • This must be a new game created for this contest. It cannot have existed on TGC prior to the start of the contest.
  • All entries must be submitted through TGC's game editor (by clicking on the "Contests" button) no later than Noon UTC (6am US Central) on January 4, 2021.
  • Contestants may submit multiple entries to this contest. Each entry will be judged separately.

You retain all rights to your submitted design(s); if you wish to continue development following the contest period and publish a full version to The Game Crafter, or find an interested publisher to sign with, you are highly encouraged to do so, and the spread can be removed from the book upon request.

The first round of judging is handled by a community voting process. The final two rounds are handled by the judge. See complete details.

After the community voting process, the judge will score the games to 3 top place winners, whose designs will be listed in the front of the book; as many of the other entrants will also be included, in an order to be determined by the judge, in the book, and/or subsequent books as required.

We have created a Steam Workshop component set for this contest to use with Tabletop Simulator.

We have created a Game on The Game Crafter that contains all the shared components if you'd like a set for yourself.

The winner shall receive all of the following prizes:

  • Cash prize, payable by Venmo or PayPal: $75
  • $350 of shop credit on thegamecrafter.com.
  • Publishing Opportunity in the Community Anthology.
  • 1 Copy of the Community Anthology.
  • 1 Copy of Breakdancing Meeples from Ben Moy.
  • Automatic Showcase status for their game on thegamecrafter.com.
  • The possibility of judging a future contest.
  • Induction into The Game Crafter Hall of Fame.

Second place will receive $50 cash.

Third place will receive $25 cash.

Finalists will score Points in each Category, up to the total listed amount below; flavor is provided for consideration:

Game Play (10) : Is the game sure of itself - intuitive; elegant; focused? How is it engaging and interesting? Are there tense and exciting moments?

Rules Clarity (10) : Are the rules organized well? Do they read easily and understandably? How many questions are left unanswered?

Play Time (5) : Does the game play within the required time limit? Are players engaged for the entirety of the game?

Replayability (5) : Is there a desire to play again? Are there different strategies/approaches to employ for the next session?

Art/Graphic Design (5) : Are the pages laid out in a way that is not overwhelming? Does the overall look of the game feel finished?

Innovation (5) : What is the calling card of the game? How notable is it?


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