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Rüniverse TCG: Deluxe 8 Starter Set

Strategy TCG of Your Dreams





In Rüniverse ('roo-nə-ˌvərs), you’ll recruit powerful mages to protect magical rifts that open. They’ll summon creatures, cast spells, and wield relics to help in this endeavor, all while attacking the opponent’s mages, who are trying to protect rifts of their own.


The Rüniverse: Deluxe 8 Starter includes 360 cards, a Quick-Start Rules sheet, a sturdy card box, Star Variant mages and neutral cards, a random promo card, and all the counters and tokens two players need to play.

This is everything from all four 2-Player Starter Sets—and more!—at a 25% discount!

Cards Counters & Other Card Stock
Sturdy card box 1 Random promo card
12 Ruby mages 18-card randomized Saff Booster Deck
10-card basic Ruby Dream deck 12 Thyst mages
18-card randomized Ruby Booster Deck 10-card basic Thyst Dream deck
12 Trine mages 18-card randomized Thyst Booster Deck
10-card basic Trine Dream deck 6 L+1/L+2 counters
18-card randomized Trine Booster Deck 3 Sap counters
12 Orth mages 3 Charge counters
10-card basic Orth Dream deck 2 Flame counters
18-card randomized Orth Booster Deck 6 Guard counters
12 Sphene mages 6 Dream counters
10-card basic Sphene Dream deck 10 Token cards
18-card randomized Sphene Booster Deck 8 Small "coin" counters
12 Emry mages 6 Location guide cards
10-card basic Emry Dream deck 15 Card dividers
18-card randomized Emry Booster Deck 7 Randomized Star Variant mages
12 Quam mages 2 Randomized Star Variant neutral cards
10-card basic Quam Dream deck 7-Card Star Variant Wild Summons deck
18-card randomized Quam Booster Deck 3-Card Star Variant Snowplay stack
12 Saff mages 10 Star Variant Swarming Bug tokens
10-card basic Saff Dream deck Quick-Start Rules sheet

Each Booster Deck contains 18 randomized cards in a mix of the main facet and the two "adjacent" facets. There are 9 commons, 6 uncommons, and 3 rares, with a chance for Star Variant versions of cards. Shuffle the contents of a Booster Deck with the facet's 12 mages to form a starter deck.

Ruby & Emry sample cards

How to Play

Each player brings a deck of 30 cards, including 12 mages and 18 cards in a combination of creatures, relics, and spells. Each player also has a Dream deck of at least 10 cards. Draw an opening hand of seven cards, and randomly choose a first player.

At the start of each of your first three turns, "open a rift" by placing two cards (called "bonds") from the top of your main deck face down at one of your three "locations." You can play a mage to your location, and the mage can be tasked to generate power, which is used to evoke creatures, relics, and spells to that location.

Attack your opponent's mages directly to break their bonds—and once you've broken them all, you'll win the game. But players can defend their mages by setting guards, or they can guard with their mages to protect their precious attackers! And broken bonds are cards that are added to your hand, so the option of guarding with a mage adds even further strategy.

Each Starter Set includes a Quick-Start Rules sheet with more information. That document and the Rüniverse Rules Reference (15+ pages in an easy-to-read glossary format, to answer all your questions!) are available as free downloads.

Emry sample gameplay


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Average Rating 2 reviews
Publish Date November 20, 2020
Edition First
Department Games
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Why buy this?

  • Summon creatures at multiple locations for intense strategy
  • Gifts and the Dream deck ensure gameplay variety and options
  • Guards and engagement rules provide meaningful decisions


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  • This game does not come in a box.
  • This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.


See It In Action

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork


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