In Rüniverse ('roo-nə-ˌvərs), you’ll recruit powerful mages to protect magical rifts that open. They’ll summon creatures, cast spells, and wield relics to help in this endeavor, all while attacking the opponent’s mages, who are trying to protect rifts of their own.
The Rüniverse: Deluxe 8 Starter includes 360 cards, a Quick-Start Rules sheet, a sturdy card box, Star Variant mages and neutral cards, a random promo card, and all the counters and tokens two players need to play.
|Cards||Counters & Other Card Stock|
|Sturdy card box||1 Random promo card|
|12 Ruby mages||18-card randomized Saff Booster Deck|
|10-card basic Ruby Dream deck||12 Thyst mages|
|18-card randomized Ruby Booster Deck||10-card basic Thyst Dream deck|
|12 Trine mages||18-card randomized Thyst Booster Deck|
|10-card basic Trine Dream deck||6 L+1/L+2 counters|
|18-card randomized Trine Booster Deck||3 Sap counters|
|12 Orth mages||3 Charge counters|
|10-card basic Orth Dream deck||2 Flame counters|
|18-card randomized Orth Booster Deck||6 Guard counters|
|12 Sphene mages||6 Dream counters|
|10-card basic Sphene Dream deck||10 Token cards|
|18-card randomized Sphene Booster Deck||8 Small "coin" counters|
|12 Emry mages||6 Location guide cards|
|10-card basic Emry Dream deck||15 Card dividers|
|18-card randomized Emry Booster Deck||7 Randomized Star Variant mages|
|12 Quam mages||2 Randomized Star Variant neutral cards|
|10-card basic Quam Dream deck||7-Card Star Variant Wild Summons deck|
|18-card randomized Quam Booster Deck||3-Card Star Variant Snowplay stack|
|12 Saff mages||10 Star Variant Swarming Bug tokens|
|10-card basic Saff Dream deck||Quick-Start Rules sheet|
Each Booster Deck contains 18 randomized cards in a mix of the main facet and the two "adjacent" facets. There are 9 commons, 6 uncommons, and 3 rares, with a chance for Star Variant versions of cards. Shuffle the contents of a Booster Deck with the facet's 12 mages to form a starter deck.
Each player brings a deck of 30 cards, including 12 mages and 18 cards in a combination of creatures, relics, and spells. Each player also has a Dream deck of at least 10 cards. Draw an opening hand of seven cards, and randomly choose a first player.
At the start of each of your first three turns, "open a rift" by placing two cards (called "bonds") from the top of your main deck face down at one of your three "locations." You can play a mage to your location, and the mage can be tasked to generate power, which is used to evoke creatures, relics, and spells to that location.
Attack your opponent's mages directly to break their bonds—and once you've broken them all, you'll win the game. But players can defend their mages by setting guards, or they can guard with their mages to protect their precious attackers! And broken bonds are cards that are added to your hand, so the option of guarding with a mage adds even further strategy.
Each Starter Set includes a Quick-Start Rules sheet with more information. That document and the Rüniverse Rules Reference (15+ pages in an easy-to-read glossary format, to answer all your questions!) are available as free downloads.
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|Publish Date||November 20, 2020|