Our judge is reviewing the semi-finalist games to determine a list of three to seven finalists.
| Game Ad | Game Name | Crafter Point Votes | Status |
|---|---|---|---|
| {{entry.properties.game.name}} {{entry.properties.game.short_description}} |
{{entry.properties.crafter_points}} | Winner! Finalist Semi-Finalist |
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
I absolutely love games that create player interaction around purchases and value. There’s something special about completing your perfect engine because you were willing to outbid everyone else at the table… or holding onto a commodity, waiting for just the right moment to sell for a massive windfall. Maybe you’re controlling turn order through bidding, cutting deals, or even taking bribes from other players!
For this contest, I want to see games where the value of things is not fixed, but instead influenced by player decisions or interactions.
This can be achieved in many ways, including auctions, shifting markets, trading, negotiation, bribery, or something entirely new or different. The important part is that players play an active role in determining what things are worth during the game.
There should be meaningful and interesting decisions around how players acquire what they need to succeed—whether that’s paying more than others, manipulating the market, or striking the right deal at the right time.
Games with static or fixed pricing should be avoided or kept to a minimum. Instead, focus on creating systems where value changes over the course of play based on player interaction and/or the game state.Surprise me with how players can influence value in your game!
Examples of popular games that fit this criteria: Cyclades, RA, No Thanks, High Society, QE, Power Grid, Raccoon Tycoon, Stockpile, Zoo Vadis, Monopoly, Catan
Darrek Olson has been designing games since childhood in one form or another and loves playing tabletop games of all kinds, but really enjoys the ones where one player’s decision has the potential to make the rest of the table have a huge reaction! Darrek has one published game: Lumberjacks with Rocket Launchers. He also has numerous successful Game Crafter contest entries: Pyramid Peril, Auriferous, Frostbite, Salty Chef, Wagons West, and Busy Buses.
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
Notes from the Judge:
You retain all rights to your game, and are welcome to sell it in The Game Crafter shop during and after the contest, regardless of the outcome of the contest. Your game does not have to be available for sale to enter the contest.
The community voting process will be used to determine 20 semi-finalists.
Finalists will be selected from all entries, not only semi-finalists.
The winner will receive the following:
Semi-finalists, finalists, and the winner will all receive accolades for their achievements.
This is what the judge will consider when selecting finalists.
These are what the judge will consider when selecting the winner.