The community is toiling to build an impressive array of games for this contest. The submission period ends {{wing.format_datetime(contest.properties.entry_end_date)}}.
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How many of us only know where Winnipeg is because we played Ticket to Ride, or Kinshasa because of Pandemic, or Kamchatka because of Risk? None of these games are educational in nature, per se, and yet for many gamers, they have been more effective teachers of geography than a textbook.
Your goal for the GeoFacts Challenge is to design a game with memorable geographical information, whether it be countries or capitals, volcanoes or valleys, or annual caribou migration corridors. The game should use modern mechanics and a printed map with real location names. Both the map and the geographical information should be integrated into game play, but this contest is about fun - don't disguise homework assignments as games!
While geography facts are essential to the GeoFacts Challenge, this contest is not about trivia or memory recall. Whatever geographical information you choose to incorporate, players who have a greater factual knowledge of the topic should not have an advantage over players with lesser knowledge.
Examples of strategic games that use a well-integrated map with memorable locations: Twilight Struggle, Sun Tzu (2005), Italian Rails, Axis and Allies, Pandemic, Risk, Terraforming Mars, the Ticket to Ride series, and certain cases in Sherlock Holmes Consulting Detective. While most of these games use a map of the world or a map of a specific country, contestants are not limited to maps of this nature.
Note that we're not looking for games with primarily decorative location names (as in Power Grid) - a good litmus test would be to ask yourself if a person could play your game five times without learning the geography facts in your game. If so, your geo facts may not be well-integrated. Also note that geography facts should be specific tidbits of info rather than general vocabulary words (the mountains/hills/plains regions in Barrage would be too generic for this contest).
The artwork and theme for all games must be appropriate for ages 12 and up.
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You retain all rights to your game, and are welcome to sell it in The Game Crafter shop during and after the contest, regardless of the outcome of the contest. Your game does not have to be available for sale to enter the contest.
The community voting process will be used to determine 20 semi-finalists.
Finalists and honorable mentions will be selected from all entries, not only semi-finalists. A game may receive both a finalist and honorable mention award.
To facilitate judging, contestants are encouraged to describe and/or list the memorable geographic information on the game's shop page.
Maps may be based on present day boundaries or historical delineations. Reimagined borders are allowed, as long as the map you create is based on real information. Example: War of the Rings and Star Wars Rebellion use purely fictional maps unsuitable for this contest. However, a game about a future ice age that presents the Florida Keys as connected to mainland Florida would be allowed, so long as the game map is based on real topographical data. Games may include fantastical elements (a team of dragons touring the 17 regions of Kazakhstan).
This contest will be judged by Estee Rekuc and Ben Teusch. We are looking for gameplay that could be described as strategic, lighthearted, celebratory, intense, and/or family-friendly rather than heavy-handed, preachy, or political. Ben likes 4x and RPG strategy games that use randomness to lessen the importance of planning. Estee enjoys crunchy Euros, epic campaigns, and quick light games.
Honorable mention prizes may be awarded for unique theme, suitability for a traditional classroom setting, innovative use of mechanics, cute artwork, runner-up games, or any other topic that strikes the judges' fancy. The winner will be determined using the scoring rubric provided.
The winner shall receive all of the following prizes:
7 honorable mentions will receive $50 via PayPal from Estee Rekuc. If there are less than 25 entries, judges may award less than 7 honorable mentions.
Geo Facts and Map (10): Are the geography facts embedded in the game? Are they interesting? Is the map integrated with gameplay?
Shop Page (5): Would a typical person understand the game's mechanics and genre based on the information presented in the shop page? Is the win condition clear? Do readers have a feel for the game?
Appeal (5): Would this game appeal to its target audience? Does it seem fun to play?
Community Vote (5): Games will receive between zero and five points based on community vote ranking.
Game Synthesis (15): Is the game engaging? Are the mechanics interesting? Does the price point match the components and complexity level? Can this be enjoyed by the game's target audience? Does the game feel unique?
Geo Facts (10): Are the geography facts memorable, and are they embedded in the game? Will a player naturally learn the facts by playing the game?
Map (5): Is the map clear? Is it well-integrated with game play? Does it relate to the geography facts?
Fun Factor (5): Is the game fun to play? Does it have a positive tone?
Rules Clarity (5): Are the written rules unambiguous, concise, and easy to understand?
Bonus (up to 5): Games may receive bonus points for additional cool features.