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Learning Game Challenge

Closed

This contest is complete, and the winner has been chosen.

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{{entry.properties.crafter_points}} Winner! Finalist Semi-Finalist

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The Pericles Group, LLC presents a Learning Game Challenge

You must design a game where a playful environment creates an opportunity for understanding real world problems and issues.

Your game should have a clear learning objective (or objectives). How you achieve that objective is up to you: it could be obvious and apparent, or subtle. We are looking for games where the objectives align well with the game and its mechanics. We’ve found that the best outcomes are often achieved when a game’s play objectives align well with the learning objectives -- that is, by playing the game as designed, the players inherently demonstrate mastery of the learning objectives.

You are free to design for any audience and work under any genre of game, but you must be able to articulate the learning objectives of your game.

Here are a few examples to get your creative juices flowing, you could design a game:

  • which helps players analyze the basic functions of the circulatory system by the movement of cells and germ tokens through a simulated body
  • which creates empathy for the honey bee population by simulating the myriad of adverse conditions and obstacles that they endure
  • in which authentic foreign language units are created through playful social selection and judging of nouns and sentences

Kevin Ballestrini and Stephen Slota--co-owners, managers, and designers for The Pericles Group, LLC--will personally judge all entries.

To qualify, your game must comply with all of the following rules:

  • Your game must showcase one or more learning objectives.
  • You are welcome to use any printables or game pieces available in our shop to create your game.
  • The cost of your game cannot exceed $29.99.
  • A rules document must be downloadable from your game's shop page and also included in the game itself. Can be in booklet or document form.
  • The game must be publish ready, meaning it has a logo, backdrop, shop ad, action shots, description, and cool factors. It must also have all images proofed, and have packaging.
  • This must be a new game created for this contest. It cannot have existed on TGC prior to the contest.
  • All artwork must be your own, commissioned by you, licensed to you, or in the public domain.

    All entrants are free to use images from the Picturae database for your contest entries, but The Pericles Group reserves the right to withhold permission to use the images thereafter.
  • All entries must be submitted through TGC's game editor (by clicking on the "Contests" button) no later than Noon UTC on February 29, 2016.
  • Contestants may submit multiple entries to this contest. Each entry will be judged separately.

Notes

You retain all rights to your game and are welcome to sell it in our shop before, during, and after the contest, regardless of the outcome of the contest.

The first round of judging is handled by a community voting process. The final two rounds are handled by the judges. See complete details.

Prizes

The winner shall receive all of the following prizes:

  • Consideration for publication by The Pericles Group, LLC.*
  • Automatic Showcase status on thegamecrafter.com.
  • 100,000 crafter points.
  • $50 of shop credit on thegamecrafter.com.
  • $100 in Cold Hard Cash (paid via Paypal)
  • An opportunity to judge a future contest.
  • Induction into The Game Crafter Hall of Fame.

2nd place will win:

  • $50 in Cold Hard Cash (paid via Paypal)

3rd place will win:

  • $25 in Cold Hard Cash (paid via Paypal)

* Publication consideration will be discussed following contest adjudication. A formal commitment to automatically publish the winning entry would not be fair to the designer (as creator of the intellectual property) or the publisher (as the organization managing scaled production). If there is a good turnout for this contest and multiple entries merit publication, TPG will consider offering publication contracts to more than one participant (not exclusively to the first place winner).

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