Community Discord Facebook Group Subreddit Art Tests Auctions Community Verified Tests Contests Site Ideas Board Game Blueprint The Official Game Crafter Podcast Designers Hall of Fame People Recent Accolades Recent Reviews Announcements News Newsletter
contest header image

Mint Tin Challenge


This contest is complete, and the winner has been chosen.

{{entries.objects.length}} Entries

Game Ad Game Name Crafter Point Votes Status
{{}} Winner! Finalist Semi-Finalist

Contest start date: {{wing.format_datetime(}}


Got a few unruly kids at the restaurant while you wait for your order to arrive? Need a gaming experience that's shorter, portable and way more durable than the others you are used to? Don't know what to do with the downtime between heavy games at game night? Mint tin games are your answer! Mint tin games learn quick, play fast, are portable and use highly durable, metal containers that easily fit in a pocket. Mint tin games are a unique take on the micro game theme and are perfect for gamers of all types!

We would like you to design a game that’s small but feels big and fits into a Mint Tin. Here are some examples of already produced mint tin games:

You are welcome to use any theme, mechanic, or component you like in your game.

Chris Rossetti, Nick Rossetti, Stephen Rossetti and Tim Harms, from Rampage Games, will be judging the contest.

To qualify, your game must comply with all of the following rules:

  • Your game must fit in a Mint Tin. Note that items that arrive in slugs larger than the tin can be used if the items themselves, when punched out of the slugs, will fit into the tin with any other game components. You are responsible for ensuring that your items will fit.
  • Rules must fit and be included in the tin. Any physical format is acceptable, however the shorter the rules, the better.
  • Design a sticker for the front and back of the Mint Tin using The Game Crafter's custom sticker feature. Use the fully printed mint tin box or create a sticker using the Custom Small Sticker.
  • The total cost of your game must be less than $24.99.
  • Player count may be anywhere between 1 and 4 players.
  • You may use any components available or printed at TGC as long as they will fit in the mint tin in their finished form. Acrylic is allowed as long as the cut parts fit in the Mint Tin.
  • Play time should be no more than 20 minutes, once you've learned the game.
  • Any theme or narrative is allowed and unique themes are encouraged.
  • A rules document must be downloadable from your game's shop page.
  • The game must be publish ready (as it relates to our shop, not as it relates to being finished). This means it has a logo, backdrop, shop ad, action shots, description, and cool factors. It must also have all images proofed.
  • Your game must include a mint tin as packaging.
  • This must be a new game created for this contest. It cannot have existed on TGC prior to the start of the contest.
  • All artwork must be your own, commissioned by you, licensed to you, or in the public domain.
  • All entries must be submitted through TGC's game editor (by clicking on the "Contests" button) no later than Noon UTC (6am US Central) on October 28, 2019.
  • Contestants may submit multiple entries to this contest. Each entry will be judged separately.
  • Semi-Finalists will have one week from announcement to make alterations to their games. This could be layout, grammatical errors, or other small changes.

Special Sizing Note

This is a business card sized card in relation to the tin. You can see that it doesn't fit due to the corner rounding on the tin. Business cards can be pressed in, but are not easy to get out.


If you're looking for the largest card that will fit, try out the mint tin deck instead.


You retain all rights to your game and are welcome to sell it in our shop during and after the contest, regardless of the outcome of the contest.

The first round of judging is handled by a community voting process. The final two rounds are handled by the judge. See complete details.

Here is a link to the judging procedure: Judging Procedure


The winner shall receive all of the following prizes:

  • $100 via PayPal paid by Rampage Games.
  • £100 via PayPal paid by Alley Cat Games.
  • $100 of shop credit on
  • Automatic Showcase status for their game on
  • Induction into The Game Crafter Hall of Fame.
  • A copy of Brace for Impact! & 11:59, Mint Tin games designed and published by Rampage Games.
  • A selection of 2 games from Alley Cat Games library.
  • Consideration for publication by Rampage Games LLC. Consideration for publication will be discussed with the winner. It would be unfair to both designer and publisher to guarantee a contract through this contest but the winner will be strongly considered. It is possible other designers could be offered contracts as well.

2nd Place:

  • $50 via PayPal paid by Rampage Games.
  • £50 via PayPal paid by Alley Cat Games.
  • 1 game from the Alley Cat Games library.

3rd Place:

  • $25 via PayPal paid by Rampage Games.

Additional Publishing Deal

Any game submitted to this contest that includes a video on the shop page and has an uploaded sell sheet will be considered by Alley Cat Games for publishing.

Semi-Finals Scoring Rubric

ou can earn up to 50 points in scoring via the following scoring rubric, which will also count for 20% of the total score:

  • Game Mechanics
    • 15 points
    • Are the mechanics well integrated with the theme? Do they create interesting choices? Are the components used creatively to improve the gaming experience?
  • Game Theme
    • 10 points
    • Is the theme unique, out of the box, or a different take on a more common theme? Is it strongly represented by the art and components?
  • Rules Clarity
    • 10 points
    • Are the rules easy to read and understand? Are grammatical errors kept to a minimum? Do they flow well/follow a logical path?
  • Game Artwork
    • 5 points
    • Does the artwork contribute to the game's theme? Is the graphic design functional and clean?
  • Shop Appearance
    • 5 points
    • Are the action shots of game components of good quality and present the game well? Does the game description do a good job of explaining the objectives and theme?
  • X Factor
    • 5 points
    • This category will reward designers that add a bit to their game presentation that goes beyond a typical entry. An engaging video, a very unique mechanic, a Print & Play, using uncommon components, etc.

Finals Scoring Rubric

You can earn up to 50 points in scoring via the following scoring rubric, which will account for 80% of the total score:

  • Replayability
    • 15 points
    • Do the game's mechanics lend themselves well to several consecutive games without losing its appeal? Does the game provide enough choices to make separate plays different enough from each other?
  • Immersiveness
    • 10 points
    • Does the game feel big? Do players dive deep into the experience and believe they are truly interacting with the game's environment?
  • Enjoyment
    • 10 points
    • Do players enjoy playing the game? Do they immediately want to play again? Is there more laughter than anger? Is the game's learning curve appropriate for its playtime?
  • Use of components
    • 5 points
    • Do the components used enhance gameplay and reinforce the theme?
  • Rules functionality
    • 5 points
    • Are the rules legible, well designed, and easy to understand?
  • Fits mint tin
    • 5 points
    • (5) if components fit. (0) if components do not fit.

Contest start date: {{wing.format_datetime(}}

Community Chat