This contest is complete, and the winner has been chosen.
Game Ad | Game Name | Crafter Point Votes | Status |
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{{entry.properties.game.name}} {{entry.properties.game.short_description}} |
{{entry.properties.crafter_points}} | Winner! Finalist Semi-Finalist |
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Games with amazing table presence attract the eye and draw players into the game before the rules have even been read. They give games a higher appeal and gameplay appears smoother. In short, it’s a game’s “Wow Factor”.
Now, table presence can be manifested in many ways, however, with this challenge, I’m looking for games with custom components that really give a game that “Wow Factor”. They need to stop those passing by in their tracks and make them think, “Wow. What is that?” or “Wow. I want that.” They should also be relevant to the theme and incorporated into gameplay.
Examples of games with components like this are:
In a previous TGC challenge, I designed a game where I was able to incorporate custom punchouts, cardstock, and acrylic pieces into my game, and even now, to this day, whenever my son and I pull it out to play, it still gets people to stop and watch. I’d love to see more games like this on The Game Crafter and I’d love for the community to take this challenge to really show how, with The Game Crafter, the limit is really only one’s imagination.
This contest will be judged by Koyomi Kawasumi of Maikai Games with the “Wow Factor” being judged by Tyki, her 5-year-old son. Tyki has played many games that his mother designed as well as other children’s games like Dragon’s Breath and Gateway Games like Azul. Tyki has a wide range of interests, so theme will not be an issue – he will be looking for the “coolest” components in each game.
At The Game Crafter, there are multiple custom components. For this challenge, I’d like to see games incorporate at least one of these components into their games to really give their game that “Wow Factor”. Entrants are free to use any theme or mechanic, however, all components should be integrated into gameplay, and should match the theme of the game. I am especially looking for games that really show off what designers are capable of when making a game at The Game Crafter.
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
To qualify, your game must comply with all of the following rules:
You must have at least 1 of these in your game:
You retain all rights to your game, and are welcome to sell it in The Game Crafter shop during and after the contest, regardless of the outcome of the contest. Your game does not have to be available for sale to enter the contest.
The community voting process will be used to determine 20 semi-finalists.
You can read more about TGC contests here: Game Design Contests - The Game Crafter