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Time Challenge


This contest is complete, and the winner has been chosen.

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Game Ad Game Name Crafter Point Votes Status
{{}} Winner! Finalist Semi-Finalist

Contest start date: {{wing.format_datetime(}}

Fall is upon us. The kids are headed back to school, the crops are ready to be harvested, and the leaves will soon be changing on the trees. It is about this time of year that I always think of the changing seasons, more than any other time of year. And that leads us to the premise for this contest. We want you to design a game where time is a resource to be managed. For example, where you can actually manipulate time, like you can in games like Red November. Other games for research include Chronos Conquest, Village, Seasons, and T'zolkin.

Perhaps you are a farmer performing your fall harvest, and instead of making a worker placement game, you have to choose where to put your time. Will you spend time getting your barns ready for a harsh winter, or will you harvest that last field of grain so you have something to sell?

Or instead maybe you run a scary theme park. Will you spend time cutting a corn maze, training more actors, building more props, or even an entirely new haunt?

Maybe you'll go far out and make a game about time lords bending time to their will. Or how about a game that allows you to go back in time a few moves/actions/turns to undo an unanticipated outcome?

To qualify, your game must comply with all of the following rules:

  • Your game must have a strong mechanic of using time as a resource; something beyond simple timers and turn counters.
  • You are welcome to use any printables or game pieces available in our shop to create your game.
  • The cost of your game cannot exceed $24.99.
  • A rules document must be downloadable from your game's shop page. You're welcome to and encouraged to also include the rules in the game itself. 
  • The game must be publish ready, meaning it has a logo, backdrop, shop ad, action shots, description, and cool factors. It must also have all images proofed, and have packaging (any of our boxes will do). 
  • This must be a new game created for this contest. It cannot have existed on TGC prior to the contest.
  • All artwork must be your own, commissioned by you, licensed to you, or in the public domain.
  • All entries must be submitted through TGC's game editor (by clicking on the "Contests" button) no later than Noon UTC on November 17th, 2014.
  • Contestants may submit multiple entries to this contest. Each entry will be judged separately.

You retain all rights to your game and are welcome to sell it in our shop before, during, and after the contest, regardless of the outcome of the contest.

The winner shall receive all of the following prizes:

  • Automatic Showcase status on for the winning game.
  • 100,000 crafter points.
  • $50 of shop credit on
  • An opportunity to judge the next contest.
  • A free copy of the game will be sent to The Gamers’ Table for an official review to be featured on an upcoming episode.
  • Induction into The Game Crafter Hall of Fame.

Good luck to everyone.

Contest start date: {{wing.format_datetime(}}

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