Imagine your the Captain of a star ship. Your radar technician notifies you of an enemy ship approaching. Weapons are loaded, the battle begins, and then..... An EMP from a solar flare knocks our all of both of the ships systems. Now it's a race to bring systems online fast enough to defeat your enemy, before they destroy you.
Rules
Each ship starts with 5 health, 0 shields
To gain shields, first play raise shields at the raise shields cost. Then you may use later raise shields cards to increase your shields at a lower energy cost, notated on the card. Raise shields gives you 1 shield.
Systems Systems are played during your turn. When systems are used they are moved to the discard pile. You may play 2 types of system cards each turn. Ship systems are Mainframe, Reactor, and Propulsion.
Action Cards Action cards use systems. Action cards can only be used on your turn, unless the cards designate otherwise. Action cards use system cards designated by the letters M, R, P, A. M = the number of Mainframe Systems R = the number of Reactor Systems P = the number of Propulsion Systems A = any system, M, R, or P, can be used to power this action
Starting the game. Decide who will go first and second. Whomever goes second, draws 5 cards then discards 3 cards, keeping 2 in their hand before the start of the game.
Alternate turns in this step order.
Draw cards until you have 5 in your hand. Play all systems of up to 2 types. Play any number of action cards in your hand. If your opponent would like to play the Hack or Defensive Maneuver card they may do so now. Discard down to 2 cards.
Victory is achieved by destroying the other ship. It can also be achieved by playing cards that target the enemy propulsion systems and utilize the run card to flee the game. An alternative way to end the game is to play the Ram card and destroy both ships causing a draw.
History of the game: One Saturday night All Systems Go creator Shane Kluiter couldn't sleep. He was watching Scifi movies and around midnight was missing the good old days of playing Warhammer 40k and Magic the Gathering with friends long into the night. These were generally 4-8 hour events in a basement..... where all great battles are fought these days. He'd thought about a game that could be tactical, yet quick, and allow for his group to regain that feeling of combat they'd once had when they'd played games for hours in the basement. Every year life made it harder to connect, harder to find the time, harder to be consistent with play schedules until the War Gaming had stopped. How could that be regained? Perhaps, he thought. With a card game. Designed to be quick and easy to understand. Designed to be played fast so that you could easily experience the game over drinks one night or even on a lunch break. Thus was born, All Systems Go: Ship Battle
| Component | Quantity | Photo |
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| {{item.name}} | {{item.quantity}} |
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| Average Rating | 1 reviews |
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| Publish Date | February 09, 2020 |
| Edition | First |
| Department | Games |
| Tags | {{tag.properties.name}} |
| More Info | All Systems Go Ship Battle web site |
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