“Civscape is a fun, interesting take on the civilization building genre.... Easy to learn…, the game has some interesting mechanics that work well with the game's theme.”

Civscape

The take-that Civilization game, with all its rules on the cards

The ancient city-states of the Mediterranean constantly fought with one another for supremacy. Can you be the first civilization to achieve greatness?

In the Civscape card game, you will add Buildings to the Skyline of your city, discover new Technologies that are added to your City’s Timeline, establish new systems of Government, carefully balance your Resources, and race against your rivals to build Wonders and Statues.

Each city-state is constantly pushing the limits of what it can sustain: a city grows larger than its technology supports, fields more military than it has resources for, and comes up with more plans than its current system of government can implement. Even as you expand your own city, you can cause trouble for other city states, subjecting them to calamities, disbanding their military, forcing them to choose new leaders, or seizing the crown of the Emperor.

You will play one of nine cities: Athens, Carthage, Corinth, Ephesus, Pella, Rome, Sparta, Syracuse, or Thebes. Each city has 10 other corresponding cards, with a unique Wonder, Statue (great leader), other Buildings, Technology, Government, and Events.

You can tailor the deck to specific scenarios. Prior to gameplay, each player can select their City and its cards, which are mixed together into the overall draw deck. Choose sets of rivals like the Peloponnesian War (Athens vs. Sparta and Thebes), the Punic War (Rome vs. Carthage), the League of Corinth (Pella & Corinth vs. Ephesus), the Sicilian War (Syracuse vs. Carthage) or one of the other suggested scenarios. With thousands of combinations, every game is different!


Components

Poker DeckPoker Deck (1 deck of 9 cards)
Poker DeckPoker Deck (1 deck of 99 cards)

Downloads


Accolades

Action Shots

Requirements

time<30
players2-5
age12+

Cool Factors

  • Accessible to non-gamers
  • Players can learn the game from the cards themselves
  • Chaotic, take-that fun


Vitals

DesignerJ. Alan Henning
Average Rating (0)
Publish DateMarch 04, 2018
EditionFirst
DepartmentCard Games
GenreHistoric
ThemeCivilization
SettingClassical
AudienceCasual Gamer
Primary MechanicTake That/Screw Your Neighbor
If You LikeFluxx
More InfoCivscape web site



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