Turn Layout: -Draw Phase (This Phase is when you Draw for your turn and gain your coins for the Turn) -Main Phase (This is when you can Summon creature(s) and activate/place Spells onto the field) -Combat phase (This is when you attack your opponent’s creatures and General) -Revenge Phase (This phase is when your opponent can play any spells or activate any abilities immediately after you declare your attacks) -Main phase 2 ( You can do the same things done in main phase 1 besides summoning for your turn) -End turn
Rules: You can only summon 1 creature per turn unless the summon requires or involves an abilities activation, Fusion summoning is counted as an ability involved summon You can activate as many and play( Playing is when you place a spell on the field face down in a spell slot) as many spells onto the field during your turn ONLY face down cards you have on the field are able to be activated during an opponent’s turn Creatures can only attack once per turn When a creature attacks another creature you compare the attacking Creature’s A to the Defending Creature’s D, if the defending creature’s D is lower then the Attacking Creature’s A the defending creature dies, and the opposite as well When attacking an opponent while they have 0 creatures on the field they subtract the attacking creature’s level from their General When an opponent’s General has reached 0 Hearts they lose, if both players have no more cards to play or are at a complete stand still in the game the player with the most Hearts Wins and the other(s) lose On your first turn you do not draw your turn draw, but instead draw 5 cards as your starting hand
| Component | Quantity | Photo |
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| Average Rating | 0 reviews |
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| Publish Date | June 01, 2019 |
| Edition | First |
| Department | Games |
| Tags | {{tag.properties.name}} |
| More Info | Clash of Armies TCG web site |
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