Made as a Rhetorical Expression game for the Design of Interactive Media course at USC, this game expresses the value of caution: Pay attention to your surrounding and keep your cards close to heart.
A 4 player game, the Users have to protect their hands while making sure the Hacker and the Troll don't win. Easier said than done, when you don't know who is who!
Data Breach contains:
Randomly distribute a role card to each player. Do not show this card to any other player. Keep this card face down in front of you.
Each player chooses a color, and receives the token and the three data cards of that color. The colored cards are your data set. These cards should be placed on the table in front of you, visible to all players at all times.
Randomly distribute two action cards to each player. Players should have two action cards at all times. Do not show these cards to any other player until you play them.
The youngest player goes first. Turn order proceeds clockwise.
Draw an action card on your turn.
Select one action card in your hand to play. This ends your turn.
If the action card deck runs out, reshuffle the discarded actions into a new deck.
The game ends when either of these conditions is met:
Any player is left with zero cards (of any color) in their data set. That player must then reveal their role card to see who has won (see Objectives).
The hacker builds a complete data set of every color and announces that they have won, revealing their role card.
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|Publish Date||May 07, 2018|