Welcome aboard the starship Ecliptica.
Something’s gone terribly wrong. There’s only enough life support for one of you to make it home. Naturally, you’ve all agreed to settle this with a totally fair, reasonable, and absolutely not cutthroat game: one survives, the rest take a short, sharp walk out the airlock.
Every player gets a Role Card. Each Role gives you a unique power to manipulate, influence, and—ideally—not die.
Each round, players discuss, then simultaneously vote on who they want out. You do this by pointing at the player, then giving them a Voting Cube.
Voting Cubes = bad. Get 5 Voting Cubes, and you’re airlocked. Gone. See you in the void.
Dead players aren’t done. Echoes (eliminated players) still vote and influence the game—sometimes deciding who goes next and who goes last.
Repeat until one player remains… or none.


If that sounds like your kind of chaos, go ahead and grab the game now. If you need more convincing, keep reading—then buy it anyway. You won’t regret it.
Think Werewolf, but all the roles are public. This isn't about sniffing out a hidden traitor. It's about arguing, pleading, scheming, and persuading everyone else that you should live and they should not.
The twist? Eliminated players are still in it. Echoes vote together every round, and they decide who dies last. You want to eliminate the other players—but not at the cost of upsetting them.
Easy to learn. Discuss. Vote. That’s it. Role abilities add depth, but most groups are up and playing within five minutes—even if no one’s played before.
Huge groups welcome. This game thrives in parties and big game nights. It scales effortlessly even with 15+ players.
Replayable forever. With 20 Role Cards and up to 20 players, there are over a million unique combinations. Want more? The custom edition lets you make your own Roles—so you can have infinite games.
Illustrated by Markie Riley
I’ve made a lot of games. Echoes in the Airlock is the best thing I’ve ever built. I’ve played it hundreds of times, and it still surprises me. Whether I’m surviving by outwitting the group or joining the Echoes to form a petty little ghost-clique of revenge, it never gets old.
I hope you have as much fun with it as we have. Now get out there, and don't die.
Need the rules?
You can download the full rulebook for free, or view the sleek digital booklet here:
Sweet Victory!
Use candy instead of cubes. Eliminated players keep the candy in their pile. The winner gets whatever’s left in the center. A sweet way to raise the stakes.
Mix modes for maximum chaos. Or grab the Custom Edition to create your own Roles. You can even let the players choose their Roles, so you can uncover the coolest combos.
...for making this experience possible (by sending the crew with entirely innsufficient resources).
Eli Moody, Gabriel Chacon-Martinez, Thomas Brezenski, Jude Weitzel, Porter Carr, Zach Habel, Colt Dillashaw, Luke Seifert, Oliver Baer, Gus Rose, Daniel Seifert, TK (RadTannerman), Amelia Weitzel, Adelaide Weitzel, Simon Brockmeier, Owen Allen, Huck Madsen, Henry Kadleck, Paul Weitzel, Wendy Weitzel, Kael Henderson, Eva Carr, Ivy Carr, Calvin Falldorf, Holden Chalenburg, Brian Welch, Walter Fitzgerald, Lennon Peters, Owen Carr, Brett Noser, Pat Janike, Landen Werts.
| Component | Quantity | Photo |
|---|---|---|
| {{item.name}} | {{item.quantity}} |
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| Average Rating | 7 reviews |
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| Publish Date | January 10, 2025 |
| Edition | Fifth (5.0.0) |
| Department | Games |
| Tags | {{tag.properties.name}} |
Better than Werewolf ... A fun and fast player elimination game I would play again in a heartbeat.
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