The Enchanted Enemy deck contains 64 Micro Cards to be used with the Dungeon Crawler game Massive Darkness.
The deck adds Diablo like enchantments to your enemies, increasing the challenge of the game substantially! Tired of steamrolling the monsters in your game? Give the Enchanted Enemy deck a try!
-To use the deck, you can roll a yellow die every time an enemy is spawned, if you get a blank result, draw an enchantment for that enemy. -Feel like playing an extreme game? Draw an enchantment card for every enemy.
Melee: You cannot perform any Melee actions against this enemy.
Ranged: You cannot perform any Ranged actions against this enemy.
Magic: You cannot perform any Magic actions against this enemy.
Enchant: You cannot spend any Pows or Diamonds against this enemy.
Shadow: You cannot use any Shadow Mode skill against this enemy.
Lightning Enchanted- ( Whenever this enemy is dealt damage, roll one for any hero in the same zone as this enemy. Repeat for any heroes in adjacent tiles within LOS. Deal 1 wound to any hero that rolls a blank. )
Knockback Enchanted - ( Any hero that takes damage from this enemy is knocked out of his current zone into an adjacent one away from the enemy. (If hero has LOS to next zone.) )
Speed Enchanted - ( Whenever this enemy is activated, it recieves one aditional movement point. (May not be used to attack.) )
Resist Enchanted - ( This enemy has two active resistances at once. )
Heal Enchanted - (This enemy heals 1xHeroCount at the beginning of each Enemy Phase. )
Heavy Enchanted - ( Hero targets roll half their defense die against this enemy's attacks. )
Poison Enchanted - ( When a hero is dealt damage by this monster put 1 wound token on his hero board, these can stack. At the start of the player phase, resolve all wounds as actual wounds. These can be removed by healing before they take effect. )
Frost Enchanted - ( If a hero damages this enemy, they may not perform any move actions or move from the current zone until their next activation. )
Blood Thirst Enchanted - ( This monster will always target the lowest HP hero as if they had the most exp and were in a light zone, this overrides taunt. Enemy can see heros in shadow zones as if they were light zones. If all heroes have the same HP, whichever hero is closest is his target until someone has less hp. )
Fire Enchanted - ( Whenever this enemy enters into a zone with a hero, any heros in that zone take 1 damage. )
AoE Enchanted - ( Whenever this enemy deals a wound to a hero, any hero in the same zone takes 1 damage. )
Unstoppable Enchanted - ( This enemy has slippery )
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Average Rating | 1 reviews |
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Publish Date | September 30, 2018 |
Edition | First |
Department | Game Upgrades |
Tags | {{tag.properties.name}} |
More Info | Enchanted Enemies for Massive Darkness web site |
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