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Far Space -- the Sci-Fi Survival LARP

A scifi survival LARP with escape room elements




You were all part of an operation on Mars base Atlas One, a mixture of civilian researchers and the military crew that transported them. The mission was to study a strange spaceship found beneath the surface of Mars, the very first find of alien technology. When unknown alien forces launch a surprise attack, you use the ship as an escape vessel and are attempting to initiate a jump through hyperspace. You will find yourself far from home, trying to make your way toward a better place as you learn the secrets of this strange ship.

You are going to play through three events to get to relative safety. Each event has a specific deck of cards for each station on the ship with different actions that crew members can take. For example, the technician can research or modify the ship’s systems at the engineering station while the captain can organize people or run sensor protocols on the bridge. During the events, you also play out your own characters and must communicate and compromise to succeed. Actions taken by the characters and the resolution of events affect the resources of the ship as a whole, and while the characters have different and sometimes competing priorities, everyone loses if things fall apart.

This game is a Live Action Roleplay scenario based around escape-room-inspired problem solving challenges in which the fate of individual characters and the ship as a whole depends on the choices that the players make. It requires the following, in addition to the cards provided in this package:

  • Rules and sheets printed from the provided PDF
  • 4 kitchen timers (smartphones with timer apps will do in a pinch)
  • 1 laptop or tablet to run a big event timer app
  • 4 tables to serve as stations in one very large or four smaller but separate rooms
  • 1 facilitator familiar with the rules and 6-8 players

The players will try and survive each event by interacting with a deck of cards at the stations (Bridge, Lab, Engineering, Elseship), making decisions and unlocking new cards with the timers. As they have insufficient time to unlock all cards in an event, they need to puzzle out which path leads them to solve their crises.


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Average Rating 0 reviews
Publish Date April 06, 2020
Edition 1.5
Department Games
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Why buy this?

  • Eight different character roles with special abilities
  • Three events full of challenges and surprises
  • Unique timer-based interaction that simulates crises

Christian Griffen

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  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game does not come in a box.


See It In Action

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork


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