"You know how the story goes: a comet, a red rain, an incurable disease, chaos, madness and a city quarantined... then death, the red glow and finally... the undead.
UN declared a state of emergency a couple of hours ago and protocol CONPLAN 8888 is in full swing... red rains are happening in other cities and we need to be prepared for the worst. Against all odds we received messages from survivors that are hiding. They might have the answers we are looking for as they seem to be inmune to this thing so you understand why we need them the sooner the better.
We set a camp close by in case you need extra support. We will provide airstrike and a rescue chopper but remember the more noise you make, the heavier you strike them... the thiner your chances to return are, so meassure your resources and don’t take risks unless necesary.
"When the red glow begins you know your time is up... it's when the fallen rise again, so push your luck as much as you can but be warned... as some say: the end is nigh, so good luck and godspeed"

INVASION Z is solo/cooperative game set in a world where "something strange" is causing people to die and come back as the undead. This is the first game of a saga that will develope throught other games in different genres.
Each turn players will move, fight zombies and rescue survivors... if they can and providence or preparation allows them. They will have to coordinate their actions and use their innate abilities and items discovered to survive and most important to bring survivors to the camp base while keeping the horde as far as possible.
OBJECTIVE: Rescue all survivors and return to the base. Simple, right ? How about we name the ways in which you lose the game to spice things up ?
PLAYERS LOSE IF: There are 3 zombies at the end of a round, if you cannot add any more zombie tokens to the board, if the condition of a mission card defines it, if the items' deck runs out and you cannot add any more "They are coming" cards.
Nasty and probably unfair but that is life in end of the world scenarios.
And without further adue, here is the city and most of it's elements at the start of the game:


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This is a game of manageable luck, which means this is not a simple push your luck dice rolling game. Here you decide when to use your cards, when to activate your abilities and when to keep rolling dice considering ALL YOUR ACTIONS have consequences.
You roll too much events will trigger, or extra zombies will appear. You roll too little and the horde will grow. All items and abilities carry the weight of contributing to your own demise so choose well and good luck!

| Game created by Guillermo H. Nuñez |

| Graphic Design by Willdesigns (willdesigns@gmail.com) |
| Portfolio: http://willbg.blogspot.com |

| 3D BOX |
| COMPONENTS |

| Click here to listen to the Soundtrack Playlist |
| Songs will be uploaded each week until completion of the soundtrack |
| Meet the team |

| Meet some of the places |

| Meet some of the items |

| Meet some of the missions |

| Overall Detail |

| Component | Quantity | Photo |
|---|---|---|
| {{item.name}} | {{item.quantity}} |
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| Average Rating | 0 reviews |
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| Publish Date | July 19, 2026 |
| Edition | First |
| Department | Games |
| Tags | {{tag.properties.name}} |
| More Info | Invasion Z web site |
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