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Inventing the Future

Draft dice to invent teleportation, time travel and faster than light travel.

In a future world of high tech two dice in each of 5 colors represent

  1. Research
  2. Test
  3. Production
  4. Funding
  5. Time

The start player rolls one of each color plus one of their choice.

Of these they draft one for themselves and pass the rest to the next player.

Each drafted die corresponds to a particular location on the player's personal grid.

Each location grants a different advantage, such as

  • more teams
  • improved funding
  • the ability to make advances on a particular invention
  • specialists who give rule-breaking abilities

Each of these advantages occurs during a different phase.

The clever bit is that as in Puerto Rico, the phases themselves are not set, but actually determined by the players. Each phase type is determined via the exact same process as the above. This means that players only discover as they go along the types of phases that will resolve on the current turn, and whether they will occur at all. You must manage the risk of not knowing in advance what will happen and what will not, but you have some chance to influence the outcome.

What Players Say

  • "Enjoyable game, clever mechanisms, different possible strategic approaches." --Toni on BGG
  • "Dice drafting with some nastiness as to worker payment timing ... This is a race game in which players are racing to move up the discovery tracks more so than their opponents. ... Definitely want to explore this one more with a higher player count." --Larry Rice on BGG
  • "a very clever design" --Anonymous on BGG

Box includes

Player Items

  • 4 mats
  • 12 pawns in four colors
  • 20 red winks

Cubes

  • 55 team “ice” cubes (20 white, 20 blue, 15 red)
  • 8 revenue “ice” cubes (green)
  • 18 specialist 10mm wood cubes (in six colors)
  • 10 dice (2 each in black, green, white, blue and red)

Other

  • 18 development cards
  • 20 green winks (each $1 billion)
  • 8 yellow winks (each $5 billion)
  • 1 First Player Token (avatar)
  • 1 8-page rules booklet

Introduction to Print and Play version:

Review of Print and Play version:

Playthrough:

Links:

Published 2018.

Components

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Why buy this?

  • Risk management with challenging dilemmas
  • Discover your exact requirements as you progress.
  • Utilizes the popular variable phase order mechanism.

Requirements

30-60
2-4
12+

Vitals

Average Rating 1 reviews
Publish Date August 08, 2018
Edition First
Department Board Games
Genre Science
Theme Technology
Setting Future
Audience Game Master
Primary Mechanic Drafting
If You Like Puerto Rico
More Info Inventing the Future web site

Up & Away Games Ltd.

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Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.

Accolades

See It In Action

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Ratings and Reviews

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Posted {{review.properties.date_created|timeago}}
Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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