
A competitive playground strategy card game inspired by the way kids used to invent entire universes with nothing but doodles, arguments, and boundless confidence. It blends the familiar joy of Rock–Paper–Scissors, the creativity of pipe-building puzzle games, and the tension of classic TCG creature + resource combat — but wrapped in an art style that feels like pure childhood expression.
Imagine a group of neighborhood kids sitting on a cracked sidewalk with chalk, scraps of paper, and juice box-sticky fingers — arguing about whose character could beat whose. No rules were official. Everything was decided with vibes, improvisation, and the sacred honor system. That’s the spirit of Naïveté.
Theme & Vibe
This is a world where:
• Pipelines are limbs
• Items are secret treasures
• Faces are emotions wearing themselves out loud
• And every duel is a tiny playground rivalry
It’s competitive, yes — but the good kind. The kind where everyone yells and laughs at the same time.

Gameplay Overview
Players build two branching “limb pipelines” from their chosen Avatar(AKA Besty), placing cards one by one like segments of a growing creature. As networks stretch across the shared playfield, they collide — and when they do, you settle it the same way we did in third grade:

Win the clash?
You push forward and gain momentum — a bonus action. Lose?
Your limb gets knocked clean off like a LEGO arm.
Game Identity
• Tactical Spatial Card Placement (like pipe games & tile-laying puzzles)
• R/P/S Duel Resolution (fast, emotional, instantly understandable)
• Hand & Tempo Management (like classic TCGs)
• Short Rounds, Big Stories (every match becomes a memory)
Aesthetic & Lore
The art is intentionally uneven, like drawings from recess notebooks:
• Wobbly lines
• Over-saturated crayon colors
• Shapes that don’t match the paper
It's nostalgic expressionism — the kind of creativity that exists before self-consciousness. Before “good art” and “bad art” were things people said. The game could look polished. But it shouldn’t — because childhood wasn’t polished. Faces are feelings. Limbs are impulses. Items are treasures only kids think are treasures.
Everyone remembers keeping:
• A shiny gum wrapper
• A weird rock
• A broken action figure arm
and guarding it like royalty. That’s how Items work here.
Story Tone This isn’t a world of epic kings, cosmic wars, or destiny. It’s a world of imaginary stakes that feel enormous because they matter to you.
Matches end not with cinematic explosions — but with the satisfied slam of a card and someone yelling:

Why Naïveté Matters In an era of polished everything — Naïveté lets you play again. Not as an adult practicing mastery — but as a kid practicing imagination.
It rewards:
• Whimsy over perfection
• Expression over optimization
• Strategy that still leaves room for silliness
It is competitive, yes — but rooted in joy, not ego.
Try Naivete: Base Instincts (Sis Pack) Same great game, but more pink! (The "Sis Pack" is a 54 card Naivete: Base Instincts game deck)
Are you a collect? Try Naivete: Secrets . "Naivete: Secrets" Booster Packs are filled with Items, Characters, creatures, land, and secret rune cards to decode... Do you have a decoder?
More to Play and Collect coming soon!

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| Component | Quantity | Photo |
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| {{item.name}} | {{item.quantity}} |
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| Average Rating | 1 reviews |
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| Publish Date | November 25, 2025 |
| Edition | First |
| Department | Games |
| Tags | {{tag.properties.name}} |
| More Info | Naïveté: Base Instincts web site |
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