Welcome to Global City, where you help build a city for the twenty-first century. In Global City, players will fly around the world to find resources sold at bargain-basement prices on the periphery. Players will leverage these resources to construct a skyline that pushed towards the skies and build an economic machine ready to compete in the global era.
Teachable Moments
Geography courses might find Global City useful to explain the core-periphery effect of economic development. Specifically, that certain cores (players’ tableaus representing cities) exploit resources from the periphery (stacks of resource chits in emerging markets.)
Economics students might find Global City as an exciting avenue to discuss monopolizing resources, as players may have the ability to corner the market on certain good types.
Economics students might also find Global City an interesting study about trade and how prices for goods (unused resource chits, money, and goods cubes) change over time – especially as the game shifts demands for different goods.
History courses might find Global City useful to explain colonization, industrialization or the contemporary world. The former will likely need a reskinning of the game from “periphery” to “colonies.” (The original draft started around this theme.)
About the Game At its heart, Global City is an economic game. Borrowing mechanics from Puerto Rico, Global City includes a mild amount of engine building, worker placement, and area control. Many thanks go to previous developers who created awesome mechanics and my friends who sat through early playtests. About the Creator Sam earned a PhD in Political Science, with a focus on urban development in the global era. Sam is a ten year veteran in the classroom, having taught in secondary and higher education. Courses taught range from economics to political science to history.