In Rüniverse ('roo-nə-ˌvərs), you’ll recruit powerful mages to protect magical rifts that open. They’ll summon creatures, cast spells, and wield relics to help in this endeavor, all while attacking the opponent’s mages, who are trying to protect rifts of their own.
The Rüniverse: Saff Booster Deck includes 18 randomized cards in a mix of the Saff (blue), Thyst (purple), and Quam (turquoise) facets. There are 9 commons, 6 uncommons, and 3 rares, with a chance for Star Variant versions of cards. Shuffle the contents of this Booster Deck with the 12 ASaff mages in the Sphene vs. Saff 2-Player Starter Set to form a starter deck. Saff is the blue facet, the faction of underwater terrain, psychic powers, and ancient secrets. Saff’s featured traits in the Base set are Knowledge, Sealife, and Water.
Each player brings a deck of 30 cards, including 12 mages and 18 cards in a combination of creatures, relics, and spells. Each player also has a Dream deck of at least 10 cards. Draw an opening hand of seven cards, and randomly choose a first player.
At the start of each of your first three turns, "open a rift" by placing two cards (called "bonds") from the top of your main deck face down at one of your three "locations." You can play a mage to your location, and the mage can be tasked to generate power, which is used to evoke creatures, relics, and spells to that location.
Attack your opponent's mages directly to break their bonds—and once you've broken them all, you'll win the game. But players can defend their mages by setting guards, or they can guard with their mages to protect their precious attackers! And broken bonds are cards that are added to your hand, so the option of guarding with a mage adds even further strategy.
Each Starter Set includes a Quick-Start Rules sheet with more information. That document and the Rüniverse Rules Reference (15+ pages in an easy-to-read glossary format, to answer all your questions!) are available as free downloads.
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|Publish Date||November 24, 2020|