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Remember When... Base Game

The silly senile superhero sentence game for everyone!

Requirements

30-60
3-9
12+

Description

Approaching ONE THOUSAND games played on Board Game Arena!

"Remember When..." is a family-friendly party game for 3-9 players, ages 8 and up. Younger readers are also able to play, as the game is very educational for teaching sentence structure and increasing vocabulary, while being fun at the same time!

The players represent retired super heroes and reformed super villains who have gathered together, years later, to reminisce about their earlier adventures. However, as always happens at occasions like this, each is trying to outdo their peers by bragging about an even more amazing story of what they once did. But the funny part is that everyone's memories are faulty because they are now going senile, and they're relying on their "friends" to help them fill in the blanks! So while the hero or villain might really have a great story to tell, what comes out of their mouth ends up being VERY different. Each player has two goals - 1) To be the best at helping the other players in remembering correctly, and 2) To come up with their own memory/adventure that their peers agree is the best one of all!

Remember When ... comes with 360 unique cards, each with 4 words/phrases on it's 4 sides. There are ZERO repeats, meaning there are billions of different combinations! There are additionally 24 blank cards for players to create their own. On the Active Player's turn they are creating a memory with 7 or 8 (if using the optional Orange cards) different cards representing a different part of the memory. 1) WHEN they did this, 2) WHERE they did this, 3) HOW they did this (i.e. Adverb), 4) The ACTION that they took (i.e. Verb), 5) The DESCRIPTION of the object of their memory (i.e. Adjective), 6) The OBJECT of their memory (i.e. Noun), and 7) WHY they took this action. For example, "Remember When ..., while looking for my other sock, in the crowded grocery store, I repeatedly kissed the furry caveman because the Great Conjunction was at hand!?"

But the Active Player does not create this Sentence/Memory from their own cards. The other players are rapidly trying to assist the Active Player by submitting one card each. The Object and the Action Taken are determined first and read out loud, so the players have some context for their card submissions. Once one card of a type/color (i.e. "Blue") has been submitted then another available color must be submitted. As the players submit their cards to the Active Player, face down, they are trying to guess which of those 4 words/phrases the Active Player will actually choose. If they are correct in their guesses then both they and the Active Player will get points for matching.

Once the Active Player has assembled their memory and scored it for "helping points", they read the completed memory aloud (we suggest as dramatically as possible). This is because the other players will be voting on which memory of the evening is the most exciting of all!

Try the game out FOR FREE online at Board Game Arena! And consider adding the "Flashbacks" expansion to DOUBLE the number of cards!

There is also a 2 Player Variant available at boardgamegeek.com

Remember When ... Board Game Arena: Play board games online!

Components

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Vitals

Average Rating 2 reviews
Publish Date November 20, 2017
Edition First
Department Games
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More Info Remember When... Base Game web site

Why buy this?

  • 360 unique cards with 4 words/phrases per card, + 24 blanks!
  • Simultaneous play as players help out but also try to win.
  • Doubles as a fun teaching tool for English vocabulary!

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Ratings and Reviews

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Posted {{review.properties.date_created|timeago}}
Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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