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Singularity

Manipulate Generations of Technological Advancement in this Time Traveling Card Game
Background:

No one knows how; no one knows why. Time travel was discovered during a dark matter accident in the late 21st century. This breakthrough in science was revered as a great milestone in humanity’s technological achievement, but evolved into disaster. The temporal impact of our timeline since the discovery became chaotic and uncontrollable; world powers outlawed the technology within months. However, giant technology corporations, able to use their influence and power, continued to secretly send mercenaries across time to change the evolution of technology to get them closer to developing the singularity. The singularity, the point at which artificial intelligence becomes self-improving beyond the capacity of human intellect, marks a revolution of intelligence that will change the world, and earn the creator control of society.

Check out the Broken Prism review!


***This review showcases a prototype version of Singularity. Some components and gameplay in video do not completely represent the current version, but the general game mechanic has not changed.***

A player's goal is to create a technology tree that either satisfies their hidden objectives, dominates influence late game, or researches Artificial Intelligence and reaches the Singularity. During play, players can improve their own technology tree or sabotage others through a unique time travel mechanic that can wreak havoc to their opponent's timeline. Technologies and events have requirements that must be satisfied before they can be played. In general, three types of influence govern the ability to play cards. Economic, Military, and Social influence are frequent requirements of the most advanced technologies and devastating events. Every card, whether and event or technology, has a game varying effect that keep players engaged and constantly changing strategies. With three challenging ways to win, no two games are the same.

Singularity Edition 2.0 (Changes from Time Contest Entry):

Influence is now tracked by chits rather than reference mats and winks,

Technology, Event, Time Travel, and Objective cards have updated art,

New Box art, complete with a top and bottom wrap,

Greater consistency with logos and brighter images,

8 unique corporations with game varying effects,

Pawns for action point tracking, and

An updated instruction manual for better clarity and understanding.

Components

Component Quantity Photo
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Why buy this?

Very impressed with what they've done here. Really solid game.

  • Time Travel meets Technology Tree!
  • 32 Unique Technologies!
  • 3 Ways to Win!

Requirements

60-90
2-4
12+

Vitals

Average Rating 4 reviews
Publish Date November 10, 2014
Edition 2.0
Department Card Games
Genre Sci-Fi
Theme Civilization
Setting Alternate Future
Audience Hardcore Gamer
Primary Mechanic Action Points

Chris (Rampage Games)

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Notes

  • This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.

Accolades

See It In Action

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Ratings and Reviews

Be the first to review this!
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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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