Taipan (Play Tester)

Merchant Traders of the Far East

NOTE: This is the Play Tester Version of the game. Many high quality parts have been replaced to save the Play Testers money. If you prefer the high quality version, find the Full version of Taipan here: Taipan [www.thegamecrafter.com]

If you are interested in helping test Taipan, please provide feedback at: Warprime's Game Design Journal [warprime.blogspot.com]

The year is 1845 and the Far East is a new land of possibilities. Foreign businessmen called Taipan, have settled here to capitalize on the growing trade routes through the oceans of the Far East. From the southern tip of Nippon down to Makassar, the Taipan are making large profits. But with any lucrative endeavor, criminals, smugglers, and pirates seek to take advantage of weaker prey, making these waters very dangerous.

You have just arrived in Hong Kong and taken out a loan to get your new Trading Company started. You have a ship and a crew. All that is left is to command your ship through the trade routes of the Far East and be the first to pay off your debt to win the game.

Playing the Game:
At the start of the game, each player chooses a special Captain Card with a special ability, they also receive a small amount of starting funds, and their Debt that must be paid off to win the game.

Players take turns moving their ship throughout the Eastern Seas trading goods between different ports, Hong Kong, Singapore, Makassar, Nagasaki, and more. At the start of the game, players will only have a small amount of funds with witch to buy cargo. Balancing they're purchasing of cargo, choosing the best place to sell the cargo, upgrading your ship, and using their Captain's special ability will give the players the best chance to win the game.

In addition to making the best choices, players will have many events that can change each players strategy. Cities may have events that alter the value of goods at that port. A fire in a city may make wood very valuable there for a short period of time. A gold mine may create an over abundance that dives the price down making that city a prime place to get gold at a good price. Also, Pirate Tokens placed on the game board hold a great risk of loss of cargo, a damaged ship, and upgrades that will have to be repaired before they can be used again. But winning a battle against pirates can also grant the rewards or plundered cargo.

Who will be the first Merchant to successfully navigate these dangerous waters, pay off his debt, and win the game?

Components

Big MatBig Mat (1)
DocumentDocument (1)
Micro DeckMicro Deck (1 deck of 20 cards)
Micro DeckMicro Deck (1 deck of 36 cards)
Poker DeckPoker Deck (1 deck of 4 cards)
Poker DeckPoker Deck (1 deck of 34 cards)
Poker DeckPoker Deck (1 deck of 29 cards)
Poker DeckPoker Deck (1 deck of 4 cards)
Poker DeckPoker Deck (1 deck of 6 cards)
Poker DeckPoker Deck (1 deck of 32 cards)
Poker DeckPoker Deck (1 deck of 32 cards)
Cash, $1Cash, $1 (1)
Cash, $10Cash, $10 (1)
Cash, $5Cash, $5 (1)
Wink, RedWink, Red (25)

Downloads


Accolades

Action Shots

Requirements

time90-120
players2-4
age12+

Cool Factors

  • Pick a Character. Each has his own special abilities.
  • Upgrade your ship to increase your chance of success
  • Fight off pirates and brave the stormy seas.


Vitals

DesignerEric J. Sexton
Average Rating (0)
Publish DateMay 15, 2012
EditionPlay Tester Version
DepartmentBoard Games
GenreHistoric
ThemeTransportation
SettingPast
AudienceHardcore Gamer
Primary MechanicMoney Management
More InfoTaipan (Play Tester) web site



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