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VINES for Humanity - Chapter Two

An Epic Puzzle Card Game to Save the World

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STEP 2

JOIN THE MAILING LIST

  • Get the Augmented Reality VINES list
  • Alerts when new VINES are Augmented
  • New Message from the Future every 10 Days
  • New Chapter Three VINE reveals each month
  • Project updates, specials and more...

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THE GAME

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Dear humans, your world is destabilizing

Climate change threatens the future for all life on Earth.


But there is a much bigger threat emerging in the darkness

A threat that will destroy the very core of humanity itself.

How Do We Know?

Because we are here. We are you thirty years into the future. We come from the year 2050 with a dire warning and a powerful weapon.

These cards are your last hope to rewrite our story. The fate of your civilization is in your hands.

Your Last Hope



You must gamify the world in order to unify your civilization and defend your future against certain destruction.

The Story

In the very near future, mega-clusters of artificial intelligence systems will spawn the rise of the Global Brain. Neither good nor bad, this entity will exist to give us what it thinks we want. However, as we plunge deeper into a fear-based reality, we are training the system to give us more of the same – spelling imminent disaster for the fate of humanity.

Objective

Your mission: Play the game, build the puzzle, and unlock the AR to earn as many HIPs (Human Intelligence Points) as possible to counterbalance the negative data pouring into the system, activating a positive feedback loop between humanity and the Global Brain.

With enough HIPs blasting into the system, we can rewire the Global Brain and elevate our consciousness before doing ourselves in with our own creation.

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Behind the Game

Here's a brief overview of the ever expanding social art project behind VINES for Humanity


Playing the Game

VINES for Humanity is a strategic puzzle game. You’ll need to use mad observation skills and strategic thinking to be the winner. But you will find that we all win by playing the game.

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In the game, players construct groups of connecting VINES to grow sets and rack up points, bringing order to chaos and saving humanity from a future of unfocused dispair. Points increase exponentially with each new VINE connected.

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Set Building

Two connecting VINES is called a Seed. You get no points for a Seed but these are your foundations for blooms to emerge.

Sets of three to twelve connecting VINES are called Blooms and earn you HIPs...ranging from 8 HIPs for 3 VINES to 4,096 HIPs for 12 VINES. No extra points are earned for more than 12 VINES in one Bloom.

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HIPs are your Human Intelligence Points. At the end of the round, players will gain HIPs based on the total of VINES in their personal Blooms. The player with the most HIPs wins the round. Beware! Any VINES in your hand at the end of the round are deducted from your Blooms...starting with your largest Bloom!

HIPs grow exponentially. Use the included Points Conversion Table to convert the number of VINES in each Bloom to HIPs

  • Example 1: A Bloom containing 6 VINES = 64 HIPs
  • Example 2: A Bloom containing 10 VINES = 1024 HIPs

Easy Setup and Gameplay

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This game takes strategic thinking. Emptying your hand before building up enough points could mean defeat. But holding on to your VINES could mean a bigger disaster is looming. And while it’s NOT mandatory to play a set, you'll need to beware of losing it to an action card.


You get everything you need packed in a sturdy tuck box so you can take the fun wherever you go.

Inside the Box

This flagship edition of VINES includes:

  • 80 VINES (Puzzle Cards) Chapter One, "The Revelation"
  • 6 Action Cards – Pass (4), TechMates (1) and Fossil Fueled (1)
  • Puzzle Reference Art with score log and exponential points conversion table – to help you convert the number of VINES in Blooms into HIPs
  • Rules and instruction sheet
  • Compact Tuck Box for easy traveling
  • New Augmented reality cards added often.
  • Ships direct to you from the manufacturer.

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A Perfect Gift

The VINES for Humanity puzzle game makes an excellent addition to your game collection or is perfect as a gift for someone who loves puzzles or strategic set-building card games.


I am building in the Augmented reality component into each VINE Card. New ones added often. Be sure to subscribe to the emailer once you have purchased to get notified which VINE cards have become ACTIVATED!!


Origin of the Game

VINES are interconnecting artworks growing from a massive social art project called The Grapevine Wall.

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Each month, two new VINES emerge to grow the canvas and reveal two pieces to the puzzling story. All VINES link together to form the 360-degree immersive canvas.

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When completed in 2030, five chapters will tell the epic story of humanity's great transition into a technologically advanced, sustainable future.

Each new chapter creates a new puzzle that can be combined with other chapters to grow the number of players and difficulty.

  • In Chapter One "The Revelation" (2013 - 2017), while many knew about climate change and sustainable technologies for decades, we witnessed a surge of enlightenment and historical action leading to an explosion of deceptive technologies gaining critical traction.

  • Look for Chapter 2 "The Awakening" (2017 - 2020) VINES coming soon. In this chapter, we are witnessing advancements faster than ever before. A convergence of advanced technologies growing exponentially has entered the disruptive stage.

Keep track of your HIPs

You are able to add them to the pool of HIPs earned from all players – growing our collective power in a story that will be shared for generations to come.

Ways to Earn HIPs

  • Grow Blooms in the game
  • Complete the puzzle
  • Bring the art to life with AR
  • Listen to the “Messages from the Future”

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Reference Art

As with any puzzle, you'll want to utilize the handy reference art. Each box contains the artwork along with rules and directions, or you can download the game sheets here.

Get Reference Art

Purchases support the art project and augmented reality development.

Thanks for playing!

Requirements

30-60
1-4
12+

Components

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Vitals

Average Rating 1 reviews
Publish Date November 26, 2020
Edition Third
Department Card Games
Genre Popular Culture
Theme Civilization
Setting Modern / Present
Audience Casual Gamer
Primary Mechanic Puzzles
If You Like Modern Art
More Info VINES for Humanity - Chapter Two web site

Why buy this?

  • Collectable/Playable Art Cards
  • Augmented Reality Interaction
  • Strategic Card Game and Puzzle

The Grapevine Wall

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Accolades

See It In Action

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Ratings and Reviews

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Posted {{review.properties.date_created|timeago}}
Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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