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April 14th 1865 Deluxe Edition logo
April 14th 1865 Deluxe Edition logo

April 14th 1865 Deluxe Edition

Prevent the assassination of President Lincoln by finding and stopping John Wilkes Booth.

Requirements

30-60
1
14+

Description

This may be my last entry...

The war had ended, and I was supposed to put this all behind me...

We were all ordered to pick up the pieces of our broken nation and move on from this terrible affair. But no sooner had I returned home that I received a disturbing invitation. I learned that there are still those intent on reigniting the flames of succession. As a soldier who performed admirably for our cause, they see me as an ally. But as a God-fearing man, witnessing Divine Providence intercede the course of our lost cause, I am their enemy. I will not let this league carry out their misguided plans. I am arriving to Washington DC this afternoon with the intention of stopping them. I only pray I can do so...


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Washington DC, April 14th 1865

Embark on a Historic Mission

Step into history and alter fate on April 14th, 1865. Will you foil John Wilkes Booth's treacherous plans, or will President Lincoln's life be tragically cut short?

Immersive Spy Adventure

Embark on a thrilling roll-and-write spy adventure, armed only with a marker and a die. As a double agent, your mission is clear: infiltrate Booth's nefarious circle of conspirators and prevent the assassination of President Lincoln. To do that you'll need to make contact at a safe house, perform missions to prove yourself and then finally rendezvous with Booth.

Here's just a sample of the 12 different missions you may encounter:

  • Bribe Informants: Roll an odd number twice in a row.
  • Intimidate Witnesses: Seek them out with a roll of 1-3, then secure their silence by rolling a 5 or 6.
  • Retrieve Weapons: Secure your arsenal by ending your turn on an even-numbered address eight times.
Strategic Dice Roll and Navigation

Utilize your die not just for missions, but also to traverse the streets of historic Washington, D.C. With each roll, chart your course and mark your progress. Beware—every second visit to the same building draws unwanted attention. Roll the die to unveil the consequences: lost time, police apprehensions, or suspicions from Booth's crew.

Craft Your Path to Victory

Plot your paths carefully: avoid impediments, seek rerolls and steal treasures to aid your mission. Adapt if your cover is compromised, transitioning to a solo pursuit of Booth.

Will you outmaneuver obstacles and seize the opportunity to rewrite history, or will Booth's machinations succeed?


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Play a Game, Make a Story

Embark on your spy adventure as a double agent, documenting each thrilling event to share with others.

In my last game, I made contact with a conspirator at the gaming hall and successfully delivered parcels without impediments. Then while keeping a lookout, I narrowly avoided blowing my cover and seized several opportunities to steal pocket watches and an alley key. Canvassing 8th Street earned me a reroll, boosting my confidence for the rendezvous with Booth. Yet, fate had other plans - my cover was blown, plunging me into a challenging turn of events. The only time I seemed to roll a 1 (that I needed) was when determing what impediment I faced. As a result, the hours just kept slipping by... Despite attempts to evade the police my mission ended in a cell. President Lincoln's fate was sealed, leaving history repeated itself.

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Interested in Learning How to Play?

Click on the link to see them, one of the instructional videos to watch them, or just take a look at high-level look of the rules below:

Objective
  • Prevent the assassination of President Lincoln by findings and stopping John Wilkes Booth.
Finding Booth
  • Players start by attempting to infiltrate the conspirators' group by completing tasks in three steps: Make Contact at a Safe House; Infiltrate Conspirators; and Rendezvous with Booth.
  • If the player's cover is blown, they must track Booth by rolling the die and following a specific sequence of numbers.
Gameplay
  • Movement is determined by rolling a die, with limitations on the number of spaces and directions you can move.

  • Impediments occur when landing on a building an even number of times. Impediments include the passage of time, police apprehension, or blowing your cover.

Stopping Booth & Winning
  • To stop Booth, players must roll a specific value based on the time elapsed.
  • Winning requires stopping Booth before the hour reaches 9:00.
Canvassing Streets
  • Visiting all buildings on a street earns a re-roll of the die.
Stealing Items
  • Certain buildings allow players to steal items like lockpicks, alley keys, or pocket watches, which offer advantages during gameplay. These can be obtained by ending your turn on specific buildings.



Check out the BoardgameGeek site here: April 14th 1865

Components

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Vitals

Average Rating 1 reviews
Publish Date April 07, 2024
Edition First
Department Games
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Why buy this?

  • Thematic missions make for a unique experience each game
  • Uncover intricate plots; and adapt if cover is compromised
  • Earn special abilities by stealing and exploring streets

Bilbao Board Games

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Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game does not come in a box.

Accolades

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Ratings and Reviews

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Posted {{review.properties.date_created|timeago}}
Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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