In ChromaWerks each player uses 9 double sided cards (shuffled) to make a 3x3 grid. Each quadrant of each card is machinery of a different color and players must take turns completing one of four actions to try to get all four center blocks to be solid colors: Red Gears, Yellow Drive Belts, and Blue Pipes. There are also sections of 'broken' machinery which may not be used to complete machinery.
The rules are writtin right on the cards, so you can take ChromaWerks with you wherever you go!
Players: 2 Time: 10 minutes Age: 10+
Shuffle all 18 cards. Cards can be shuffled, flipped, and rotated to ensure that they are well mixed.
Deal out 9 cards in front of each player in a 3x3 grid.
Alternate Setup: Players take turns drawing the top card from the shuffled pile and deciding where to place the card, either within their own starting grid or their opponent's starting grid.
The starting configuration for one player.
Randomly determine which player starts first (if paying multiple games the loser of the last game should go first). Players take turns completing Actions until one player has successfully completed four blocks of solid colored machinery.
There are four available Actions:
When a player completes a block of matching, unbroken machinery on his side, the four cards that make up that block are Locked and may not be used by an opponent to Swap. The player may still take actions to affect his own cards that are Locked. This may result in unlocking cards, in which case they would again be available to his opponent.
These four cards are locked because the yellow drive wheels block is complete.
Slide Cards, step 1: Pick up one card.
Slide Cards, step 2: Slide one or more cards into the open space, either vertically or horizontally.
Slide Cards, step 3: Place the picked up card into the open space. This player locked the top four cards by completing the Red Gears block.
The player to complete four blocks in the center of her grid is the winner.
Winning ChromaWerks with four blocks: Blue, Red, Yellow Blue.
ChromaWerks can be played as a solitaire game as well.
Solo Variant 1: Thoroughly shuffle the cards as in the standard setup. Build a single 3x3 grid of cards and place the other 9 cards in a draw pile.
Using the standard 4 Actions, try to complete a successful grid. When you use the Swap action take a card from the bottom of the draw pile. Do not rotate or flip the card when adding it to your grid. The card that you removed from the grid is then removed from the game. See how many cards are left in the draw pile when you complete the four center blocks.
Solo Variant 2:
Build a larger grid of 16 cards in a 4x4 layout. Try to complete all 9 central blocks. You may not use a Swap action. See how many blocks you are able to complete.
|Average Rating||1 reviews|
|Publish Date||June 09, 2015|
|More Info||ChromaWerks web site|