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Clash of Nations: Nation Pack 3 (Ivos & Knarl) logo
Clash of Nations: Nation Pack 3 (Ivos & Knarl) logo

Clash of Nations: Nation Pack 3 (Ivos & Knarl)

A Pack of two new Nations Clash of Nations

Requirements

30-60
2-4
14+

Description

The Porcine Ivos have a powerful Empire in the South of Vellastrom, forged through terrible wars and the ancient alliance with the Panvos. A hardened people of steel and stone, the Ivos have long feared that the trappings of civilisation would make them weak and soft, so they welcome the chance to test themselves against other nations. Caesars mighty legions now march forth, eager for the fight and with total confidence in their superiority.

Far to the north, the brutal, unthinking Knarl and their cruel Tolpish minions have forged their own Empire. Forcing other races to serve under their merciless rule, The Knarl Empire is fuelled by war and conflict, constantly seeking knew enemies to crush. Having gained a control of so many different peoples has given the Empire access to a wide array of magical abilities, as well as the fearsome, unrelenting strength of the Knarl themselves. The peoples of Harkovast will need all their courage and cunning if they are to avoid falling under the oppression of Mighty Pharaoh.


Expansion Overview

Nation Pack 1 adds two new Nation Decks, the Ivos Empire and the Knarl Empire. The Ivos are a people of Metal and Stone while the Knarl Empire's tolpish Warriors employ the magics of Life and Mind. The Brutal Knarl themselves have no Elements, but have the rare 'Precursor' Trait.

These new Nations will allow new and interesting Rosters giving you more options and varied games of Clash of Nations.

Contents:

1 Ivos Empire Nation Deck (25 cards)

1 Knarl Empire Nation Deck (25 cards)

Reference Cards (2 cards)

This is an Expansion for the Clash of Nations game. You will need a copy of the base game to play! The expansion does NOT come with physical rulebook or box (though you can purchase these separately if you wish). This allows us to keep the price down to a very modest amount!

Components

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Vitals

Average Rating 0 reviews
Publish Date April 01, 2018
Edition First
Department Games
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Why buy this?

  • 50 cards, each with unique hand drawn art.
  • Adds two new Nations to your game, allowing more options
  • Each nation changes the Magical Elements present in the game

Notes

  • This game does not come in a box.

Accolades

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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