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DarkQuest

Dexterity driven dungeon delve. Co-op fun in the Ncromancer's Tomb!

Requirements

60-90
2-5
14+

Description

The Necromancer is dead! It seems he’s been dead for some time now. Though he lays in his sarcophagus the lands above his tomb stand blighted by the presence of his foul Artifacts. Brave villagers unite to enter the Tomb, clear it of the foul things, and remove the lingering evil.

Choose a starting Arms card, but know that you may find other, more powerful Weapons & Items along the way.

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Explore the Tomb. Revealing new rooms as you progress. The text on the top room tile on the draw pile will set the stage for your encounter.

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Beware the Dangers that lurk in the dark rooms of the Tomb.

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Roll your cubes on the Action Mat. Each cube that lands fully within a point area will give you action points you use to power your attacks, but those that cross over into other sections will not.

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Collect enough points to trigger your weapon, and deal damage to the enemy. Your position on the Room Tile determines what area you will need to do battle in, and the strength of the Dangers there. Some areas of the room tile may have icons that provide bonuses or detriments.

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Some weapons will allow you to assist other players, placing damage tokens on their sections of the Battle Mat.

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Defeat your enemies or suffer the consequences.

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Enemies may cause you physical wounds, which will lower your life points, or corruption, which replaces one of your cubes with a corrupt one. This corrupt cube will not generate you any action points. Collect a Healing or Anti-Corruption potion to counter these effects.

Once you have cleared the danger from the room, you may collect Loot!

Keys may help you exit the Tomb.

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Artifacts must be collected to exit the Tomb.

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Weapons & Upgrades will increase you chances of success.

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As you progress the dark influence of the Necromancer may still cause you trouble. For each pair of Necro-Flames revealed, you must flip a section of the Necromancer and suffer the consequences.

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Make your way through the Tomb until you have collected Artifacts equal to the current nimber of villiagers. Only then may you exit.

Not an easy task, though. There must be an exit revealed for which you can meet the Exit Key requirement. Either possessing the actual Key or meeting another requirement such as, an amount of treasure, or a magic weapon, or perhaps that no party member suffers from corruption. Only then can you safely leave the Tomb of the Necromancer.

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If all villagers lose their total health, or all cubes become corrupted, the quest is lost, and the villagers have failed.

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Components

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Vitals

Average Rating 0 reviews
Publish Date March 27, 2026
Edition First
Department Games
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More Info DarkQuest web site

Why buy this?

  • Unique dexterity mechanism to generate action points!
  • 204 Unique Cards for unrivaled variability!
  • Exciting mix of dexterity and push-your-luck game play!

Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.

Accolades

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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