In a world of dazzling magic, airships and gunpowder, the Empire forged in conquest and slavery stretches sea to sea. But the core of its heart is rotten, and a revolution is brewing in the underbelly of its floating capital. How many rebels does it take to bring the whole House Huffington down?
Dashing Scoundrels is a minimalist (but deeply tactical) tabletop roleplaying game that fits in a pocket. It does not require dice rolling, so it can be played without a table: on a hike, in an airport, at a picnic. There are rules for theater of the mind battles, as well as conventional miniatures-on-a-grid encounters. If you'd rather roll dice than draw cards, you could use four six-sided dice per player as an option. Dice and miniatures are not included.
The game is set in a high-heavens, gunpowder and airships world of dazzling magic where players are rebels and pirates undermining a corrupt empire by performing heists and swashbuckling shenanigans.
Visit feyhaven.com for more information and resources related to this game.
Read the Q&A about this game for creator's insights into game mechanics and lore of the setting.
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|Publish Date||December 25, 2019|
|If You Like||Dungeons & Dragons|
|More Info||Dashing Scoundrels web site|