Yes dungeon cards can be used in other game modes!
If you already have dice, all you need is our free app and 2 decks to play. For $19.99 buy the Warrior and Necromancer Decks from the Deluxe Edition (with no box, bags, gold or dice)!
Every month we are giving away FREE Allegiance and Shard Cards. Join our mailing list to be eligible for the draw!
The videos provide a good sense of how to play in "adventure mode" but do not fully reflect the rules in its entirety. For gameplay specifics, refer to the rule book.
From deep in the bowels of the Mines of Taas to the human kingdom of Hathaway, the Curse of the Undead is spreading across Green Valley like the vilest of plagues, wiping out all life in its path. Employing his army of shades to drain their life energy, Xeon the Undead Shadow Dragon has destroyed thousands of worlds throughout the millennia, and the world of Karth is next in his path of destruction. A chance meeting between Llythwain, autistic son of an elf Ranger and Killian, an undead shade has altered the familiar pattern of events, sowing the seeds of a monumental clash between the living and the dead, between good and evil, between the Allegiance and the Shard and Xeon's ferocious undead army. "The Undead Curse threatens Green Valley! The human necromancers are to blame!" With the utterance of those words by the Elven Lords, the Allegiance pact between humans, elves, dwarves, gnomes, and barbarians weakens, just as that of the Shard races grows in strength. By uniting the ogres, goblins, spiders, orcs, kobolds and hill giants under one banner, Xeon has awakened ancient hatred between the two mighty factions and the Shard is ready for war. A group of heroes, a human, gnome, and two dwarves led by an elf mage must gather the strength and courage to unlock the secret of the Undead Curse, but their time is running out.
Heroes of Karth: Deathmatch™ is a fantasy deck-building card game based on the Heroes of Karth™ book series. Deathmatch can be played with 1-4 players in 5 different game modes:
In Heroes of Karth: Deathmatch™ you and your opponent join either the Allegiance (Elf) or the Shard (Goblin) faction. Decide your fighting style ahead of time with 12 different pre-made Starter Decks or build your own to suit your particular style. Choose 2 hero cards to lead your unit cards! Arm yourself with spell and treasure cards!! Then hire and position your cards onto the battlefield and fight a deathmatch, with victory coming to the first to collect 40 gold or 25 kill points!
Players try and outwit their opponent’s strategy in a tabletop game where the cards are the game pieces and players use gold to spawn additional cards onto the battlefield. Balance between using gold to hire units, mercenaries and heroes and saving your gold for the win condition. Utilize a wide range of strategies including ranged or melee classes, spells, pets, magic items, traps, poison, stealth units, healers, totems, and the undead curse. With over 200 cards rendered with stunningly beautiful original artwork, the deck-building choices are unlimited. Play a deathmatch where the careful management of resources and placement of your cards can make the difference between winning and losing!
Heroes of Karth: Mines of Taas Dungeon Terrain Cards™ contains:
The Mines of Taas Dungeon Terrain Cards are an accessory that allows you to play Heroes of Karth: Deathmatch in adventure mode. This accessory pack only comes with dungeon terrain cards. You need at least two starter decks (The DM should play using Shard Cards). You also need at least 14 red dice to manage damage and a method to track gold, kills and mana.
Available now on TGC, choose between 12 Starter Decks each with their own unique cards and style of play. Create or tweak your deck-build with Shard and Allegiance booster packs! Buy Terrain Cards to maximise your side of the Battlefield.
The Deluxe Edition has all the dice and gold needed to play! For $39.99 the Basic Edition features the Archer and Spider Decks with red dice to manage damage. You can also buy dice and gold separately.
Buy more decks from TGC and play our 2v2 Co-op or 3 and 4 player free-for-all matches!
Play in Adventure mode as the Dungeon Master against up to 3 Adventurers by purchasing The Mines of Taas Dungeon Terrain Cards™!
Don't just take our word for it - discover for yourself the magic in our card game!! Download the FREE PDF Trial Version. Print the cards, cut them out, add them into card sleeves and start playing a match now!
Elf Moonguard and Goblin Hunter Decks
Elf Warrior and Goblin Necromancer Decks
Elf Archer and Goblin Spider Decks
Elf Ranger/Druid and Goblin Thief Decks
Elf Assassin and Goblin Beastmaster Decks
Elf Mage and Goblin Bomber Decks
Purchase dice and gold or use our free app instead of gold coins and blue and black dice! Our app is currently available for both Android and iOS or you can use our PC-Based Resource Manager.
Play Heroes of Karth: Deathmatch The Mines of Taas™ in six easy steps:
Step 1: Choose your side - Allegiance or Shard?
This game comes with the Warrior (Allegiance) and Necromancer (Shard) Decks and the Shard is the Dungeon Master and gets to build the dungeon. Any Deathmatch deck can be used to play in adventure mode though and it is generally more fun to use different decks when playing with 3 or 4 players!
Step 2: Set-up the Game
Sort the deck into Barracks, Spellbook, Treasury and Token piles. Then get your starting cards and gold. The Adventurers get 5 gold and draw 5 cards each. Tokens do not count as part of the card draw nor do terrain cards. The Dungeon Master (DM) gets 5 cards and 5 gold per Adventurer. If there are 3 opponents then the DM starting gold and card amount would be 15 gold and 15 cards.
Step 3: Determine who is the Adventurer and who is the Dungeon Master
The Dungeon Master creates the dungeon using Terrain cards and then the Adventurer can change 3 terrain tiles. The Dungeon Master can then change one tile back.
Step 4: Starting a Turn
Players alternate turns with the DM going first. To start the turn players draw 1 card and get 1 gold. Then they assess the cards in their hand, manage their resources and hire units into the Dungeon.
Step 5: Managing Cards Already in the Dungeon
With cards in the Dungeon each one can have a turn. But before managing the cards, a new turn means a new card draw and new gold which can be used to add more cards in play. Cards already in the dungeon also add to the Spiritual Energy (mana) global total.
Step 6: Winning the Game
The dungeon excursion rages on with each player carefully managing their resources and their units' turns until 1 player earns victory by being the first to accumulate either 40 unspent gold or 25 Kill Points!
In multi-player mode the gold win condition is higher depending on the number of players. Check out more info on the rules and all our products at www.heroesofkarth.com.
The videos provide a good sense of how to play but do not fully reflect the rules in its entirety. For gameplay specifics, refer to the rule book.
Refer to the Rules of the Game
Refer to the Deck-building Rules
Check us out on Board Game Geek
Purchase a copy of book 1 on Amazon
View the Heroes of Karth Website
View our successful Heroes of Karth Kickstarter Page
Become a Heroes of Karth Patreon and gain access to exclusive content
|Average Rating||0 reviews|
|Publish Date||August 16, 2017|
|More Info||Deathmatch: The Mines of Taas Terrain Cards™ web site|
This game is staying in my collection for a very long time!