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Democracy under Siege

A card-driven strategy game about pre-WW2 geopolitics

Requirements

>120
2-3
12+

Description

IMPORTANT DISCLAIMER: The game is not more purchasable on TheGameCrafter.

Dateline: Germany, 1933. Jan. 30: Hindenburg names Hitler Chancellor. Feb. 27: The burning of the Reichstag. Hitler blames his political opponents and enacts repressive laws. Mar. 5: The Nazi Party wins the Federal elections amid a climate of fear and intimidation. From this point on, with a precise and constant rhythm, Hitler dismantles all of the democratic institutions of the fragile Weimar Republic and inaugurates a reign of terror, gradually establishing a ruthless and violent dictatorial regime. The above is history, but what would have happened if, instead of bringing Europe into a maelstrom of war, the infamous Austrian corporal had abandoned his plan of global domination and taken the path of peace? Would World War II still have broken out? Or would the Nazi hierarchy and German industry still have pushed the Führer to war with Poland? What would the dream of a Greater Germany have been without Austria, Czechoslovakia and the other German territorial claims? Would the Western plutocrats or the Soviet colossus have fought the fascist dictatorship anyway and nevertheless inexorably triggered global conflict?

Democracy under Siege is an interactive simulation enabling you to explore all such questions. A card-driven strategy game, it reproduces the geopolitical conflicts and political struggles that led to the Second World War. The game covers the period 1933-1940 and is designed for two or three players. Each takes the role of one of the three Ideologies - Democracy, Nazism and Communism - that struggled for power during the timeline of the game.

Democracy under Siege offers an accurate and detailed historical context, supported by 108 Strategy cards. Players exploit historical events and political actions to achieve political supremacy. Wars are simulated by an abstract combat system that allows players to intervene and influence their outcomes. The main concepts reproduced in the game are the ideological struggles among the major powers, the race for armaments ahead of World War II and the buildup of a network of diplomatic links with minor nations. All of these elements combine to determine victory.

GAME MECHANICS:

In Democracy under Siege players take the roles of Ideologies. The three Ideologies in play are Democracy, Nazism and Communism. When played by two players, the two Ideologies exclusively under player control are Democracy and Nazism, while control of Communism alternates between the two players from turn to turn according to specific rules. When played by three players, each player takes the control of one of the three Ideologies.

Each game turn represents one year and is divided into 3 or 4 rounds. Players choose one Political Action and one Event per round and attempt to perform the Political Action by rolling a die and applying some modifiers. They can affect the outcomes of their attempts by expending the Ideology's political prestige. Events are activated immediately before the Political Actions are attempted – no die roll is required.

If the Political Action is successful, the card effects are applied accordingly. In any case, even when the attempt is unsuccessful, the Political Action Cards played provide a varying number of Political Points (PPs) that can later be expended by the players to perform activities.

After Political Actions, players perform their action round with the PPs provided by Political Action Cards. Players can influence the political allegiance of minor countries, exploit the economic resources belonging either to Minor Nations or to their controlled Powers, recruit and activate Coup Cells to attempt coups d'Etat to overthrow a minor country regime, send military forces to local conflicts or intervene in a Minor Nation civil war in a Minor Nation. All of these activities, as well as the effects of successful Political Actions, can bring Victory Points (VPs) when the political allegiances of minor countries come under the influence or the control of Ideologies, or when Territories or Nations are conquered.

At the end of each round, players check the outcomes of Coup Attempts and then proceed to a new round. During the Cleanup Phase at the end of each turn, players perform end-turn checks and calculate the production of Military Resources (MRs) by the exploitation of economic resources claimed on the map. MRs are put in the Ideologies' Force Pool and expended to maintain the Minor Nations allegiances. The remaining MRs provide additional VPs and can be employed during the subsequent turns to intervene in local conflicts and civil wars.

COMPONENTS:

  • two 18x18" mounted boards
  • 108 game cards (three decks, each composed of 36 cards)
  • 120 small cubes (40 each in red, green and blue)
  • 150 game counters
  • a Rules Book
  • a Play Book(*) (downloadable after purchase or sold separately)
  • a player aide mat
  • 3 player mats
  • a 6-sided die
(*) IMPORTANT DISCLAIMER: the Play Book of the game is sold separately, check out the play book here: Democracy under Siege Play Book Otherwise it can be downloaded for free (PDF file format) after the purchase of the base game.

GAME OVERVIEW:

  • Complexity: 5 / 10
  • Game length: 2+ hours
  • Number of players: 2-3
  • Time scale: 1 year per turn
  • Solitaire suitability: low

VIDEOS:

Unboxing the game

COMMENTS of PLAYERS:

Comments for Democracy under Siege | BoardGameGeek

REVIEWS:

Review by Scott Moore on BGG: BoardGameGeek

Review by Joseph Courtright on BGG: BoardGameGeek

LINKS:

BOARDGAMEGEEK entry: Democracy under Siege

Game page: Calvinus Games - Democracy under Siege

Components

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Vitals

Average Rating 2 reviews
Publish Date May 14, 2016
Edition First
Department Games
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More Info Democracy under Siege web site

Why buy this?

Democracy under Siege feels like a three-way tug of war in a muddy field...

  • Card-driven strategy game on pre-WW2 geopolitics
  • Similarities with Twilight Struggle and Churchill
  • High replayability value

Notes

  • This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.

Accolades

See It In Action

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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