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Dice Pyramid

A solo game of exploring a pyramid rolling dice and making strategical use of your relics





Welcome to Dice Pyramid, a solo game of exploration and skill!

Journey deep into the heart of an ancient Egyptian pyramid, where each room does present a new challenge that will test your luck and strategy.

Roll the dice and match the challenges you face, from Unstable Stairways to Hall of Hieroglyphics, get powerful relics as you complete rooms and climb your way to the top of the pyramid and the ultimate prize: the Treasure Chamber containing the final riddle.

Are you ready to accept the challenge and conquer the pyramid?

Game Contents

  • 15 Pyramid Cards
  • 5 dice
  • Rulebook

Structure of a Pyramid Card

Each card is split into two parts: a room and a relic. Only one part -the one on top- is active at a time.

The cards are placed in the pyramid as rooms. When you complete a room, you place it on your side and rotate the card, so the relic side is on top.

Room side

A room has 3 sections: name, challenge and description.


The challenge is what you need to do to complete the room. It is displayed using images (see “Reading the cards” for details). The description is a readable version of the challenge

Relic side

A relic also has 3 sections: name, ability and description.


The ability is the effect that this relic provides. It is displayed using images The description is a readable version of the ability

Game Setup

Take out the Treasure Chamber and Entrance rooms. Shuffle the remaining cards.

Place the Treasure Chamber on the table, face down. Build 2 rows under it with 2 and 3 cards respectively in the shape of a pyramid like this:


The rooms on the last row are the Initial Rooms that are available at the beginning of the game. To build this row, take 3 cards and shuffle them with the Entrance. Place them face up.

For optional rules and alternative setups, check the section “Optional Rules”.

How to play

You play turns until you obtain the Golden Ankh (complete the Treasure Chamber) or fail to complete a room with no relics left.

Turn Structure

Roll all 5 dice.

Twice per turn, you can re-roll any number of dice.

You can use the ability of any relic you own anytime. A relic is discarded when used.

If your dice match the challenge of a room, you can take the pyramid card to your side and rotate it so the relic part is up. You can’t have more than 5 relics. If you obtain more, choose and discard down to 5.

If your dice match several challenges, you chose which one to complete.

When you take a pyramid card, if it was the last card covering a room, that room is now open. Flip it face up. Next turn you can also attempt its challenge.

If at the end of the turn your dice do not match any challenge, discard a relic to start a new turn. If you don’t have any relics to discard, you lose.

When (if) you match the challenge of the Treasure Chamber, obtaining the Golden Ankh relic, you win.


Game design: Raul Portales

Art generated with Dall-E 2


Component Quantity Photo
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Average Rating 0 reviews
Publish Date April 26, 2023
Edition First
Department Games
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More Info Dice Pyramid web site

Why buy this?

  • mint tin size
  • luck and skill
  • short and sweet


  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.


See It In Action

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork


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