This gameset does not come with any printed rules or player mats. We can probably not deliver such items to you as efficiently as you can for yourself. Which you will want to do anyway, just to ensure you always have the latest Living Rules. Indeed you may not even want printed rules at all if you are able to read them on a mobile device. If this seems strange, think about it. All "paper" is delivered on-line now: newspapers, magazines, computer manuals, insurance, banking and tax information, etc. This isn't a games problem; it's a paper problem. Should games really be any different? Let's all save a tree.
In addition, the Green Edition substitutes for all 8 mm wooden cubes the lower cost 8 mm translucent, acrylic "ice cubes", passing the savings along to you. See examples of these attractive cubes here:
If you want to purchase the full game, visit the Founding Fathers page.
In the Fall of 1787, after nearly four months of wrangling, brow-beating and arm twisting the Founding Fathers in Philadelphia emerged with a Constitution. Over the next several months it would be ratified by the newly-independent states. They also had a leader, the universally popular George Washington. Now it was time to see if it would all actually work. Could a democratic republic surrounded by enemies, deeply in debt – a new experiment in the world – thrive and survive, or would Benjamin Franklin's dark hint – "A republic, if you can keep it" – prove all too apt.
Founding Fathers supports three to six, and simulates the governance of the first four score and several years of the American Republic – its controversies, wars, and questions Great and small. The game begins in the presidency of George Washington *and may end with *Lincoln, Douglas, Jefferson Davis and the outbreak of the Civil War – if the players can control their competitive urges long enough to keep it alive.
Founding Fathers draws inspiration from the classic The Republic of Rome™, but departs in many directions. Featuring fifty statesmen it includes every historical major party candidate for president and vice president. Rather than only war events, there are sixty-nine distinct issues from the Bank of the US to the Bill of Rights, the Whiskey Rebellion to the War of 1812 and even some counterfactuals like ending slavery and suffrage for women. The president chooses his cabinet and negotiates with Congress to resolve issues and cultivate his popularity. But each player maintains several statesmen and decisions must have an eye to the future as every four years brings another election to be contested on the growing map of the United States. Play tends to be quicker, yet the experience deeper as players delve into the actual thorny issues of the greatest Republic on earth.
This edition of Founding Fathers does NOT include the rules booklet, player mats or a game box. We do provide digital versions of the rules and mats so that you can view and/or print them.
FAQ, Influence Expenditure Summary, historical background articles and more: http://upandawaygames.com/FoundingFathers/
Unboxing Founding Fathers Green Edition:
Setup and rules explained by John Priebe (part 1/2):
Part 2/2 of John Priebe's rules explanation:
Rules introduction by Enrico Viglino:
Turn 1 -Turn 2 - Turn 3 - Turn 4 - Turn 5 - Turn 6 - Turn 7 - Turn 8 - Turn 9 -
|Designer||Up & Away/Calvinus Games|
|Publish Date||August 05, 2014|
|Setting||American Civil War|
|If You Like||Diplomacy|
|More Info||Founding Fathers: Green Edition web site|