A strategizing adventure board game based off the GRID Traveler book series.
Requirements
60-90
2-8
18+
Description
In the GRID Traveler Universe, Magick is possible because of Advanced Ancient Alien Nano Technology (A3NT). Centuries ago, a semi-secret religious organization, known as The Most High Goddess, integrated itself in all aspects of human society. Their goal was to discover the origin of Magick and once humans ventured out into space they eventually did find the origin.
In our distant history, Aliens visited earth. The Aliens performed what humans perceived as magick, which created our belief in magick and the rise of The Most High Goddess. Magick Journey begins about a hundred years into the future at the end of the GRID Traveler Trilogy series. The board game is an alternate history in which some of the main characters of the book have become powerful Necronians that visit the “present” timeline of the main game characters. Some characters are portraited as regular players AND Necronians.
For game play - The ultimate goal is to acquire two types of Nanytes (artificial and biological) created by the Necronians, different types of materials, and defeat your fellow players.