A Fun Family Adventure! Be Anything! Do Anything! Go Anywhere! This time, to Antarctica!
(NOTE: This game does not include the dice required to play it, namely a 1d4, 1d6, 1d8, 1d10, 1d12, and 1d20. These are sold seperately, and chances are you may already have them. Rulebook to be found here: How to Play
(Complete spoiler of cards in the box here: Kaverini Antarctica Spoiler by worldwhilecomics on DeviantArt
Kaverini (Finnish for “My Friend”) is an educational game played with cards and characters in which the players take the role of tourists on an adventure gone terribly wrong in one of many cartoon versions of real-world locations.
The player characters (One is a Kaveri, two or more are Kaverit) are designed by each individual player with an illustration on the front of the card and a name. The character can be literally anything within the boundaries of common sense (concepts such as blue, Amsterdam or Nostalgia are most likely off-limits).
Kaverit will travel on foot, as humans would (although you can play as birds of flight and whatnot), but there will also be occasions in which they will use public transport or even learn how to handle vehicles.
As the adventure unfolds between the Kaverit (the Players) and the Tour Guide (the Game Master), the Kaverit will master emotional techniques to non-violently disarm threats that stand in the way of saving the day, while befriending companions from the locations that they encounter.
Every aspect of the game world is based on legends and culture from the real-world location.
ANTARCTICA: This Adventure contains all the cards necessary for a five-act adventure bringing you all over Antarctica and beyond (Tierra del Fuego, the Falkland Islands, South Georgia Island and more). There are also other cards included, not used in this adventure, that you can use to design your own.