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Kittybot Krafters

Salvage, Build & Strategize Your Way to Feline Robotic Toy Dominance

Requirements

<30
2-4
12+

Description

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Kittybot Krafters is a cut throat, press-your-luck dice resource game designed for two to four players.

In the game, players assume the roles of workers at a futuristic toy company, competing against each other to swiftly produce the highly sought-after Kittybot and secure the recently vacated management promotion.

Search for robot parts, assemble them, and strategically sabotage your opponents to achieve victory. The first player to successfully create five Kittybots or the last player remaining wins the game.

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Begin by placing the Kittybot tokens, gear tokens, and five parts dice at the center of the play area for easy access. Then hand a game board, one lightning bolt token, three gear tokens, and three purple cube tokens to each player. Return any extra cubes and tokens to the game box.

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Place the lightning bolt token on its marked spot on the 'Battery Power Level' tracker. Place each purple token near each Kittybot part on the game board. Hand each player three gear tokens, placing them in front of their game boards.

The oldest player goes first. The player to the right of the first player takes one gear token and places it to the left of the game board.

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On each turn, players will select two of five different actions to perform.


Salvage: Roll all five dice. Record any parts. A player can collect up to five of each body part.

If a player rolls a lightning bolt, boost your Battery Power (BP) by moving the lightning bolt token a number of spaces equal to the number of lightning bolts rolled. A player can never have more than five BP at any one time.

If a wrench appears on the die, gain one gear token and place it to the left of the Battery Power Level Tracker. A player can only have three gear tokens at any one time.

If you're not satisfied with the results, you can reroll all dice by spending 1 BP. Players who pay the cost must remove one die from the die pool. A player can salvage as many times as they have BP and dice.


Steal: Choose a player and roll a single die. If the item roll matches something a player has, you can steal it from them. If the die shows a battery symbol, they lose one BP, and you gain one BP. Players can spend two BP to add an additional die or three BP to add two dice to their roll.


Build: Spend one head, one body, and two arms from your collection. Take one Kittybot token from the center of the table and place it to the right of the game board.


Trade: Exchange three identical parts for one different part.


Rest: Gain 2 BP (Battery Power). This action cannot be countered.


A player's turn ends when both actions have been chosen. Play then moves to the player on their left.

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Battery Power (BP): BP is crucial as it powers your machine, keeping you in the competition. However, certain actions allow you to spend BP to unlock hidden effects. BP is tracked on the Battery Power Level Tracker found on each player's game board. When tracking BP, players simply need to move the lightning bolt token up and down. Players who pay the cost must remove one die from the die pool. A player can salvage as many times as they have BP and dice.

Players can earn BP by salvaging and rolling lightning bolts on the dice, though they can't go beyond the green area on the tracker. If the lightning bolt token ever goes off the board, you're out of the game.


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Sometimes you may have to get down and dirty to get the job done. During any player’s turn, they may spend one gear token to activate one of the following abilities.(You can only use your gear tokens once a turn).


Deny: Counter any ability or action. Roll two dice. If both dice show the same symbol, lose half your BP (rounded up). Your opponents can spend two BP to have you reroll the dice. (This roll cannot be countered or targeted by any other gear ability.)


Dismantle: Choose a player. They must return one Kittybot they've previously created to the center of the table. Roll four dice. That player gains a number of parts, gears, or BP equal to the results rolled.


Duplicate: You may take two identical actions this turn. However, you cannot select said action on your next turn.


Glitch: Activate this ability after an opponent stops rolling dice. That player must reroll their last roll, keeping the new results.


Manipulate: Activate this ability only after a player finishes rolling dice. Choose one die rolled during this turn and switch its current face to any other icon of your choice. You may spend one BP for each additional die they wish to change after the first.


Swipe: Remove any one die rolled from the die pool. If the die had a body part or lightning symbol on it, gain that item. Players can spend two BP for each additional die they wish to swipe after the first.

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There are two ways to win the game

  • Collect Five Kittybot Tokens

  • Knock out all other player's BP and be the last player standing

Components

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Vitals

Average Rating 0 reviews
Publish Date December 21, 2023
Edition First
Department Games
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Why buy this?

  • Cute Artwork Meets Cut Throat Gameplay
  • Clear Gameplay that is easy for anyone to understand.
  • A Twist on Classic Push your Luck Dice Rolling Games

Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.

Accolades

See It In Action

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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