Kommands

Open world strategy game. Gather or steal resources. Build up your civilization and command armies

WHY BUY THE GAME?
- Strategy, Conflict, Sabotage, Gathering, Stealing, Epic Dice Battles
- Instant set up & very easy to learn
- Open world Map
- Every turn, it’s your choice. Roll to move, gather, steal, battle or cash in to build your empire.
- Combine boards for games up to 8 players with King of Kings Edition

DESCRIPTION
Kommands is an addictive strategic board game where you build your civilization, grow your armies and defeat your enemies to dominate the map. Start your journey as a citizen spawned into an undiscovered land on an open map. Settle and gather resources to build your civilization and its defenses, keeping an eye out for the other player’s citizens looking to steal your resources. As your civilization grows you’ll unlock new capabilities to train soldiers and command armies. Command intense dice battles and be the last civilization to remain, will it be you?

GAME PLAY
In the beginning you are looking for a place to settle your civilization. Play your first turn by rolling one dice then moving your player the amount of tiles shown on the dice in any combination horizontally or vertically and end your turn. To establish your Civilization on a tile, you need to land on a tile with water. On your next turn while you are on your desired tile, to lay down your first building, roll. Roll a 1 or 2 and you can place one building piece within the tile with your second citizen and you have settled your civilization. Now that you have established a civilization you can collect resources, Food, Wood & Rock, to build more buildings or walls or, if you lose a citizen, a new citizen.

To gather resources you must land a citizen on the tile you wish to collect from. On your next turn, roll the dice with a 3 or higher and you can choose one of the resources shown on the tile, Wood, Rock or Food, to collect. The amount of resource tokens available to gather is shown on the tile with ruins.

Place your newly collected resources underneath the citizen that did the gathering and end your turn. Or you can move what you rolled and/or end your turn. Resource tokens remain with your citizens while they move throughout the game board until they return to their civilization`s tile. But you may only carry 6 resources at a time. You have to watch out. A citizen may steal resources from another player’s citizen. Steal by rolling and landing on an empty tile above, below or beside the enemy’s tile and initiates a battle. The highest roller wins. The winning citizen gets to immediately steal the resources placing them with its self. The losing citizen is returned to its home civilization. Soldiers can also pose as a problem as they can also attack a citizen, only when they win they do not get to take the resources, instead the resources are lost and the citizen dies. Only “collected” resources may be used for purchases. To collect resources your citizen must return to your civilization’s tile with its gathered or stolen resources.

Your first building and second citizen is provided when you settle your Civilization; all other buildings and walls must be purchased. The more buildings you have the more abilities you have. Each building protects your civilization as they require a roll battle to destroy. If destroyed by a soldier or army, abilities are taken away. Your first building gives you the ability to spawn citizens, build walls and most importantly gather resources. Your second building comes with a soldier and gives you the ability to recruit more soldiers. The third building comes with a soldier and gives you the ability to group your soldiers together and command the army. Your fourth building also comes with a soldier and gives you the ability to recruit 2 soldiers for the cost of 1.

Citizens protect your civilization, gather resources, and can steal other player’s citizen’s resources. Citizens are only discarded if defeated while protecting its civilization or if there are two of the players citizens on the board. Citizens may carry up to 6 resources of any resource type at a time. To spawn a Citizen you need at least 1 buildings and 4 collected FOOD resources. On your turn, discard the 4 food resources and place your new citizen within your civilization tile and end your turn.

Soldiers protect your civilization, form armies, sabotage citizens and can attack soldiers, armies and enemy civilizations. To spawn a Soldier you need at least 2 buildings. Soldiers cost 4 Food, 1 Wood and 1 Rock. On your turn, discard the resources needed and place your new soldier within your civilization’s tile and end your turn.

Group together soldiers to create an army. Armies have a +1 attack added to a BATTLE roll. Armies may start from your civilization’s tile or on an empty tile one soldier at a time. There is no limit to how many armies you may have or how many soldiers can make up a single army. Armies move half the speed when grouped together, ROLL: 1-2 = move 1 / 3-4 = move 2 / 5-6 = move 3. If you lose your 3rd building you cannot command your armies and can only dismantle them one soldier at a time or until you have your 3rd building re-built. Don`t worry stranded armies can defend themselves if attacked, they are just unable to move as a group.

Attack by landing on an empty tile above, below or beside another player’s tile and initiate a BATTLE. When attacking, you may fight until you have lost all your soldiers or stop after any battle roll. After defeating the citizen, soldier, army, wall or civilization or ending the battle, you will end your turn. To BATTLE, the attacker and defender roll a dice and the highest roll wins. If you roll a draw, keep rolling until there is a winner.

If you are defending and lose your last building of your civilization, you are out of the game. The player that defeated you receives all of your collected resources. Your building gets discarded and your outlying citizens, soldiers and armies lose moral and quit. Your remaining walls stay in place unless later taken down by another player. Win by destroying all other players’ civilizations and be the last civilization standing.

Components


Downloads


Accolades

Action Shots

Requirements

time90-120
players2-4
age12+

Cool Factors

  • Travel an open world board
  • Command epic dice battles
  • Level up as your civilization grows


Vitals

DesignerDonovan Kraeker
Average Rating (1)
Publish DateJune 04, 2017
EditionFirst
DepartmentBoard Games
GenreWar
ThemeCivilization
SettingMedieval
AudienceFamily
Primary MechanicStrategy
If You LikeRisk
More InfoKommands web site



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