A card deck to create discussion about facilitation methods in makerspaces.
Requirements
<30
1-4
12+
Description
The Learner’s Behavior Model serves as the basis for analyzing guests and where they stand in relation to the three qualities (motivation, resilience, aspiration) needed to function at the fullest capacity inside the MAKESHOP.
To break it down even further and give more information, Aristeia has created a deck of cards that can be used by makerspace staff as a design tool. This deck was designed to aid in the conception of activities, setting up the space, and forming facilitation strategies all to encourage family unit making.
The deck is split into three sections; you can use all of them at the same time (where you’d get the fullest usage out of them) or focus on a specific section. Possible ways to use the cards include but are not limited to:
Group Brainstorming Sessions
Idea Generation Games (ex. Apples to Apples)
Professional Development
Personal Self Reflection
Archetype Cards Looking at all the different combinations of the three qualities (motivation, resilience, aspiration), Aristeia has created eight different archetypes representing the types of people who come to the MAKESHOP. Makerspace guests of all ages (and thus the whole family) can be represented by any of these archetypes, and as such it is important that the activity designers and facilitators of the space account for all of them.
Each card displays an archetype’s name, an illustration, short description, and where on the axis of each of the three qualities they stand on. Questions/topics for consideration of designing for that archetype are printed on the back.